Bethesda has announced that the DLSS & Ray Tracing PC patch for Doom Eternal will release on June 29th. From what we know so far, this RTX patch adds support for ray-traced reflections. Unfortunately, it will not bring ray-traced ambient occlusion, global illumination or shadows.
Now the good news is that a wide range of GPUs will be able to run these Ray Tracing effects at high framerates. A while back, NVIDIA shared a video showcasing the RTX 3080Ti running Doom Eternal in native 4K (without DLSS) on Max settings and with Ray Tracing. This high-end GPU was able to run the game with RT with over 100fps. So yeah, performance-wise, things are at least looking good.
We’ll be sure to benchmark this RTX patch and share our findings the moment this update releases. So yeah, stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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