Dying Light 2 new feature

Dying Light 2 Community Patch 3 Released and Detailed


Techland just dropped the third community update for Dying Light 2: Stay Human. The team added some cool stuff that the community asked for in the Sneak Peek, like new features and improvements.

In this new update, Techland optimized the 3D assets of some buildings, interiors, wind turbines, and others. They also fixed a problem where the textures on buildings would disappear when you looked at them from far away. And, they solved a problem where players could get stuck between rocks in the cave at the beginning of the game.

Techland has also added a text chat feature for PC gamers. Now, you can chat with your friends while playing together. They’ve also made improvements to the weapons and added a system to fix them when they break. In this update, you’ll also find a new Korek Charm, replayable GRE Anomalies, different types of enemies, and new ways to finish them off. And the devs have made some small changes to the Legend Levels to make the game even more fun.

On top of these, there are now stash sorting options, color grading improvements, as well as a Bloom effect setting. Techland has also added a gear dismantling system. Players can now dismantle their gear to get those sweet scraps into their hands.

As always, Steam will download this latest update the next time you launch its client. Below you can also find its complete changelog.

Dying Light 2 Community Patch 3 Release Notes

Gameplay
  • Hag reacts to being hit properly.
  • Added a “charge” time required for the Weapon Throw. Your items shouldn’t slip from your hands anymore.
  • Adjusted time needed to receive Gold Medal in Prim-ate Challenge.
  • Fixed some instances in which the final boss was stuck idling.
  • Fixed an issue where NPC character would clip with Frank in the Fisheye.
  • Player can pick up thrown weapons that land on lab crystals.
  • Patched up exploit that allowed player to “farm” infected on level 4 Chase in a certain spot.
  • Tweaks to auto aim on bow introduced.
  • Changed the speed of stabs in takedowns, not player should faster move to back to the gameplay after animation.
  • Fixed flashlight behaviour during cutscenes.
  • Lowered the value of magnetic leap during combat.
  • Reduced the amount of barks in the safety hubs.
  • You can now overpower Volatiles with powerful weapons, reducing the amount of hits required to kill them.
  • Changed the FX on the enemies that are under toxic effect.
  • Fixed an issue where weapons crafted with Craftmasters had lower damage values than intended, effectively increasing damage.
  • When grabbed, player can detach from falling zombie to a free-fall.
  • Weapon damage rebalancing for previous in-game events and paid bundles.
  • Added affix to Dying Laugh Charm, now granting +4% Base Damage Bonus.
Technical
  • Due to stability issues, we have temporarily disabled the Quality game mode on XSX until they are resolved. If you played on Quality before, the game will run in Balanced mode now. We will update you on the further progress with that case.
  • Switching from DX12 to DX11 correctly applies all the specific settings.
  • Fixed an issue where players could get stuck in between rocks inside Prologue cave.
  • Fixed the texture of the water that is seen from a certain distance.
  • Controller vibrations should work on all platforms.
  • Optimization of 3D assets of some buildings, interiors, wind turbines, and others.
  • Fixed missing textures while looking at the buildings from a certain distance.
  • Moving items to the stash will no longer reset the inventory list to the top.
UI
  • Fixed localization text on timers.
  • Adjusted localized text in dialogues.
  • Adjusted the size of blueprints icons.
  • While the compass visibility is off, it will be visible on extended HUD
  • Added an option to disable bows’ and crossbows’ reticule in HUD settings.
  • Added an option to disable “hit mark” while hitting enemies.

DL2 Community Update 3

Dying Light 2 Stay Human — Community Update #3