FromSoftware has just released Update 1.10 for Elden Ring, and revealed its complete changelog/patch notes. According to the team, Patch 1.10 brings a number of balance tweaks and changes, and fixes some bugs that plagued the game.
Going into more details, Patch 1.10 for Elden Ring increases critical hit damage and decreases the ecovery time after a missed critical hit.
Additionally, Update 1.10 adjusts the player damage animation so that the attack direction is not unintentionally shifted when getting hit while attacking with some types of weapons that generates poise. It also fixes a bug that prevented some spells and incantations from causing damage while under the effect of some skills and items.
As always, Steam will download Update 1.10 for Elden Ring the next time you launch its client. Below you can also find its complete changelog.
Speaking of Elden Ring, we also suggest taking a look at these mods for it. This mod adds seamless co-op functionalities to the game, whereas this mod introduces a parry system similar to that of Metal Gear Rising Revengeance. There is also this mod that introduces an unofficial Survival Mode. Flawless Ultrawide is another must-have mod as it enables support for ultra-wide resolutions/monitors. Let’s also not forget the amazing first-person mod. Furthermore, you can download a 25GB HD Texture Pack that upscales over 4500 environmental textures. We should also mention this mod that allows all light sources to cast dynamic shadows. And lastly, we have the Convergence Mod and the DLSS 3 Mod.
Elden Ring Patch 1.10 Release Notes
PvP-exclusive balance adjustments
The adjustments in this section do not affect single-player or cooperative play.
- Increased poise damage of all weapons and some spells and incantations.
- Increased poise when attacking with some skills, spells, incantations and some types of weapon attacks that generates poise.
- Added damage reduction when performing attacks with some skills, spells and incantations and some types of weapon attacks that generates poise.
- Extended critical hit angles.
- Decreased the invulnerability window of the Quick Step and Hound’s Step skills.
- Decreased the damage reduction granted by some skills, incantations and items.
General balance adjustments
- Increased critical hit damage.
- Decreased recovery time after a missed critical hit.
- Increased poise damage of attacks that occur after missing a critical hit.
Bug Fixes and other changes
- Adjusted the player damage animation so that the attack direction is not unintentionally shifted when getting hit while attacking with some types of weapons that generates poise.
- Fixed a bug that prevented some spells and incantations from causing damage while under the effect of some skills and items.
- Fixed a bug that caused the effects of the Sacred Order skill to continue after switching weapons.
- Corrected some text in certain languages.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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