As we wrote in our “Ray Tracing & DLSS Benchmarks“, F1 2021’s DLSS implementation wasn’t that good and it suffered from some awful ray-traced shadows. And it appears that Codemasters is trying to improve these two issues in the latest update for this new F1 racing game.
According to the release notes, patch 1.05 packs improvements to the DLSS implementation. Moreover, it adds a setting to adjust the quality of Ray Tracing.
Alongside these improvements, this new update resolves a number of crashes. It also fixes a number of bugs, packs general stability improvements, and includes other various minor fixes.
As always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.
F1 2021 Patch 1.05 Release Notes
- Improvements to DLSS implementation.
- Resolved a crash that could occur after returning to a ranked lobby if the lobby had split.
- Addressed an issue where players could be split into a placeholder lobby when re-matchmaking in ranked.
- Rebalanced Prologue and chapter 9 of Braking Point on Hard difficulty.
- Addressed a crash when previewing items within the Podium Pass.
- Addressed a crash when Player 2 quits in Two-Player Career Player career while Player 1 is in an interview.
- Also addressed a crash with UDP if the number of active cars was zero.
- Addressed a crash when editing colours of customisation items.
- Addressed a crash that could occur when saving an F2™ highlight from Grand Prix mode.
- Also addressed an issue where Two-Player Career could be locked to equal performance.
- Addressed an issue where players could be placed on sub-optimal tyres during an F2™ Sprint race.
- Addressed an issue where the game could briefly stall when passing the start/finish line in one-shot qualifying.
- Also addressed an issue where only the lobby host would be notified that the Virtual Safety Car was ending.
- Added option to select Ray Tracing quality on PC.
- General stability improvements.
- Various minor fixes.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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