Bethesda has just released the May 13th Title Update for Fallout 4, and it shared its full patch notes. This latest patch mainly focuses on bug fixes on the PC. So, let’s take a closer look at it.
For those unaware, Bethesda claimed a few days ago that this patch would include new options for graphics and performance settings. However, it appears that these settings are only for consoles. So, no. Don’t expect uncapped framerates on PC. Don’t also expect any new graphics settings like Ray Tracing.
From what we can see, this patch has just a few bug fixes for PC. For instance, it fixes a visual issue with certain image spaces. It also resolves issue with character name field when in widescreen mode. Plus, it addresses an issue that occasionally caused bundles to not fully download and could cause a crash. And… well… that’s all.
In short, don’t expect much from this latest update. We also don’t know whether or not it will, once again, break compatibility with mods. So, if you want to stay in the safe zone, you can prevent Steam from updating the game. You can find out how here.
To be honest, I wasn’t expecting much from this update and I’m still disappointed. But hey, that’s what you’d expect from Bethesda. After all, Fallout 4 Next-Gen Update had numerous issues on consoles, and this patch aims to somehow fix them. So, this is mainly a console update.
If you don’t prevent Steam from updating the game, you can expect it to download and install the patch the next time you launch its client. Below you can also find its complete changelog.
Fallout 4 May 13th Patch Notes
Update Versions
Xbox Series S|X: 1.10.765
PlayStation 5: 1.10.985
PC, PlayStation 4, and Xbox One: 1.10.984Patch Highlights
Xbox Series S|X and PlayStation 5 Display Settings
Thanks to your feedback, we’ve been able to implement the ability to control your graphic fidelity and performance. We highly recommend you run with the default settings but now you can change your options to better fit your playstyle and display.Frame Rate Target
Frame Rate Target allows you to choose between 30, 40, and 60 (default). It is important to note that to select 40, your display must be able to support 120hz.Visual and Performance Prioritization
You can now choose between Visuals and Performance (default) while trying to maintain frame rate target. If you choose Frame Rate Target of 60, we recommend selecting Performance. Both modes may adjust internal resolution dynamically when scenes or action get heavier.
Please note both modes can only be changed from the main menu.Bug Fixes
• General stability improvements
• Fixed visual issue with certain image spaces
• Auto HDR is re-enabled (Xbox Series S|X)
• Fixed issue where reserved space was not displayed correctly in load order menu (Xbox Series S|X)
• Fixed issue with character name field when in widescreen mode. (PC)
• Fixed an issue that occasionally caused bundles to not fully download and could cause a crash
• Fixed an issue with material swaps
• Fixed an issue with load order that would break DLC until a restart after downloading mods (PlayStation 5)
• Fixed an issue that would occasionally cause a crash if you returned to the Main Menu with queued mods still downloading (PlayStation 5)
• Fixed an issue that could cause the Creation Club menu to not appear (Microsoft Store)
• Fixed a crash that could occur when connecting to the network after a suspend/resume with the network disabled (Xbox One)
![John Papadopoulos](https://www.dsogaming.com/wp-content/uploads/2020/08/dasdasdsadsa.jpg)
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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