Square Enix has released Update 1.20 for Forspoken which brings numerous additions and improvements to the game, and shared its complete changelog.
According to the release notes, Patch 1.20 adjusts the frequency and content of the banter between Frey and Cuff that plays during open-world activities. This is something that annoyed a lot of players, so it’s good to see Square Enix addressing it.
Update 1.20 also adjusts the pacing of certain event scenes in the earlier chapters. Not only that, but this update adds a number of tweaks and features. For instance, it adds an option that enables the players to switch to the next attack or support spell by pressing instead of holding a button. It also adds an option where the players can choose to hide all HUD elements during gameplay.
As always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.
Forspoken Patch 1.20 Release Notes
Feature Updates:
- Adjusted the frequency and content of the banter between Frey and Cuff that plays during open world activities.
- Adjusted the pacing of certain event scenes in the earlier chapters.
- Adjusted the length of certain animations that play upon clearing quests or when Frey earns experience. Additionally, these animations can now be skipped.
- Added the Curiosity Shop as a fast travel destination.
- Adjusted the Support Spell icon in the magic HUD to show the charge state of each spell.
Additional Settings
- Added an option where the players can customize the camera movement. When CUSTOM is set to ON, players may adjust the camera’s “Max Rotation Speed”, “Camera Acceleration”, and “Stick Response Curve”.
- Added an option that enables the players to switch to the next attack or support spell by pressing instead of holding a button.
- Added an option where the players can choose to hide all HUD elements (such as menus and gauges) during gameplay.
Additional Content
- Added a feature where the befriended Tantas’ Familiars will follow Frey on her journey and might deign to help her collect mana and items.
- Players can disable this feature from the Settings menu.
- New “Cuff Crush” attack. By pressing “triangle” after leaping over an enemy with magic parkour, Frey will perform a powerful attack that consumes stamina. !* The damage and probability of knocking down the target enemy will increase based on the amount of stamina consumed.
- Added the ability to use magic parkour while mid-air.
- New “Revivifier” consumable. When possessing this item, players will be able to resuscitate Frey when she runs out of health.
- New “Stormshard” consumable. By using this item in certain locations on the map, players can generate a Breakstorm and can battle against giant Nightmares.
- New “Very Hard” difficulty setting. Certain gameplay settings will be locked when set to this difficulty.
- Select “Very Hard” from the SETTINGS menu to change to this difficulty during your journey.
- Select “Ultimate Mode” to play at this difficulty setting when starting a new game.
Miscellaneous:
*Implemented certain features that are required to activate the story add-on “Forspoken: In Tanta We Trust”, which will be released on 26/5/2023. *You cannot play the add-on without updating the game to 1.20. *Players who purchased the Digital Deluxe Edition or Digital Deluxe Upgrade possess the early access to the add-on. Those may download and play the game from 23/5/2023.
Technical Issues:
- Various minor fixes.
![John Papadopoulos](https://www.dsogaming.com/wp-content/uploads/2020/08/dasdasdsadsa.jpg)
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email