Playground Games has just released the High Performance Update for Forza Horizon 5, and shared its complete changelog. According to the release notes, this update adds support for Intel’s XeSS AI upscaling tech on PC.
According to reports, the update is around 11GB in size on the Microsoft Store. However, on Steam, we can confirm that it’s 6.5GB in size.
This Update also comes with some PC-specific improvements. For instance, it improves framerate performance while in the Valle de Foreneos Dunes on Nvidia GPUs. It also improves framerate performance while driving an Audi e-Tron.
So, without further ado, here is the complete changelog of the High Performance Update.
Forza Horizon 5 High Performance Update Release Notes
New Features (Available from April 25th)
- Permanent Oval Circuit Road Race
- Also available with a dedicated Rivals Leaderboard
- 21 Accolades
- 3 Badges
- Removed requirements to bind ANNA/Forza Link when creating Custom Controller profiles
- (PC)Intel® XeSS Super Sampling is now available as a temporal up-scaling solution
- Skin tone colours for hearing aids & prosthetics
- EventLab Piñata Helmet prop
“High Performance” Series Features (Available from April 27th until May 25th)
- Freeroam Oval Circuit in the Stadium
- 4 Returning Speed Traps
- Horizon Baja
- East Resort
- Pantano Pass
- Tulum
- 2 Returning Speed Zones
- Green Hills
- River Run
- Piñata Helmet collectible
Unlockable Cars
- New To Forza
- 2019 #70 Porsche Motorsport 935
- 2020 Lamborghini Huracàn STO
- 2021 Audi RS 6 Avant
- 2021 Porsche MissionR
Bug fixes
General
- Fixed an issue where sometimes #ForzaThon Weekly Challenges were getting reset after restarting the game
- Fixed an issue where sometimes roads were not marked as discovered on the map
- Also fixed an issue with the Auction House where searching by just “Car Type” couldn’t return any results
- Fixed an issue where the HUD could remain stuck at the center of the screen while using an Ultrawide monitor on Xbox
- General performance and stability fixes
Cars
- Fixed an issue where the Anti-lag exhaust animation was not displayed correctly on the 2000 Nissan Silvia SpecR while a RocketBunny wide bodykit is installed
- Fixed an issue where rollcages were not displayed correctly when a StreetFighter LA bodykit was applied
- Also fixed an issue with the 2004 Subaru WRX STi where the front bumper sticker shading was inconsistent when combined with some paints and bumper parts
- Fixed an issue with the 1964 Emory 356 C incorrectly displayed as model year 1960
Accolades
- Fixed an issue with “Change of Scenery” accolade starting location listed as Gran Pantano in the accolades menu and Pantano de La Selva when pinned
- Fixed an issue with “Photogenic” accolade which displayed wrong numbers in the description
- Also fixed an issue with “Unbeatable” Road/Dirt/Cross Country/Street Racing accolades incorrectly stating players needed to win 10 races in a row to be achieved
EventLab
- Improvements made to EventLab rules not working in Multiplayer and/or causing players desync
Multiplayer
- Fixed an issue where Festival Outpost could display inconsistently during races
- Fixed an issue in the Trial where AI cars PI were not scaling accordingly to players’ car PI
- Also fixed an issue where sometimes players couldn’t use the Rewind feature after finishing a match of The Eliminator
Rally Adventure
- Fixed an issue with “Arzate Sprint Challenge” and “Forest Trail Master” challenges not marked as completed for some players
- Fixed an issue with the Apex Predator “Let it B” challenges which couldn’t be completed for a number of players
- Also fixed an issue where achievements unlocked through the Xbox App and Steam were not matching
- Fixed an issue where the Ford Focus RS was not available in the Autoshow after unlocking the car
- Fixed an issue with the UI where cars’ default PI was displayed in various menus and race leaderboards despite being upgraded
- Also fixed an issue with some restrictions in the pins of challenges with several requirements unintendedly doubled
- Fixed a series of issues with VO
PC
- Improved framerate performance while in the Valle de Foreneos Dunes on Nvidia GPUs
- Improved framerate performance while driving an Audi e-Tron
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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