Rockstar has just released Title Update 1.04 for Grand Theft Auto: The Trilogy – The Definitive Edition. According to the patch notes, this update improves game performance across all platforms and graphic modes. Additionally, it packs a number of stability improvements.
Title Update 1.04 also packs specific fixes and tweaks for all three games. For instance, it packs a number of collision fixes for all three games. Moreover, it improves the first-person camera view while in certain vehicles in GTA: San Andreas.
As always, the Rockstar launcher will automatically download this patch the next time you launch its client. Below you can also find its complete changelog.
Grand Theft Auto: The Trilogy – The Definitive Edition Patch 1.04 Release Notes
General – All Platforms, All Titles
- Improved game performance across all platforms and graphic modes
- Stability improvements
- Fixed several issues when attempting to retry a mission from the last checkpoint
- Fixed a number of collision issues
- Also fixed a number of texture art and signage issues
Grand Theft Auto III – The Definitive Edition Improvements & Fixes #1
- Added the ability to hold the Sprint button to do a partial sprint when using Tap to Sprint
- Improved collision near the Shoreside Vale safehouse
- Improved collision near the Cochrane Dam
- Also improved collision near the Phil Cassidy Army Surplus
- Improved collision near SupaSave!
- Improved the zoom behavior on the classic mini-map
- Also improved the pathing of the armored car under certain circumstances at the end of mission “Escort Service”
- Improved collisions on yellow railings
- Improved several textures found on the Manana that appears in mission “Dead Skunk in the Trunk”
- Also improved visibility on some of the “Pay ‘n’ Spray” signs at night
- Improved GPS behavior during the Vigilante missions
- Improved the cinematic camera behavior during the RC Toyz missions
- Also improved camera behavior when equipping the Sniper rifle
- Improved details on the Triad Fish Van when viewed from a distance
Grand Theft Auto III – The Definitive Edition Improvements & Fixes #2
- Fixed an issue that resulted in misplaced textures and text on the Chinatown market arches
- Fixed an issue affecting multiple Pay ‘N’ Spray signage textures
- Also fixed an issue that resulted in the player being unable to enter a car unless standing still
- Fixed issues with a number of NPC interactions
- Fixed an issue that resulted in Claude not looking over his shoulder when using the rear facing camera
- Also fixed an issue that resulted in the Social Club Accomplishment “Am Walkin’ Here’” not being awarded to some players when conditions were met
- Fixed a geometry issue near the bridge in Staunton
- Fixed an issue with the ‘K-JAH Radio’ icon
- Also fixed an issue that resulted in the Cartel Cruiser details not initially appearing when approaching the vehicle
- Fixed a texture issue under the Callahan Bridge near the dockyard entrance
- Fixed a texture issue on the Enforcer
Grand Theft Auto III – The Definitive Edition Improvements & Fixes #3
- Fixed a water collision issue in Belleville Park
- Fixed an issue in “Payday For Ray” that resulted in some players being unable to progress after reaching the first payphone
- Also fixed an issue that prevented the mission “Liberator” from starting when the player entered the corona
- Fixed an issue that resulted in lighting being visible inside during the cutscene for the mission “Evidence Dash”
- Fixed an issue that resulted in the end cutscene repeating for some players during the mission “Bomb Da Base: Act II”
- Also fixed multiple text issues in the Briefs menu
- Fixed an issue that resulted in the parcels appearing too dark at night during “A Drop In The Ocean”
- Fixed an issue that resulted in the Rhino tank spawning without doors
Grand Theft Auto III – The Definitive Edition Improvements & Fixes #3
- Fixed an issue with the GPS during the mission “The Exchange”
- Fixed an issue that resulted in the door at the Staunton Pay ‘n’ Spray appearing closed
- Also fixed an issue that resulted in fog effects flickering under some conditions
- Fixed an issue with the fire and explosion effects during the mission “Paparazzi Purge”
- Fixed an issue that resulted in vehicles going missing if the player moved too far away from them
- Also fixed an issue that resulted in Kanbu’s location no longer displaying on the mini-map after being freed during “Kanbu Bust-Out“
- Fixed an issue that resulted in all traffic lights always displaying green
- Fixed an issue that resulted in two Marias being visible during the cutscene at the end of the mission “The Exchange”
- Also fixed an issue that resulted in Diablo members not dying if they fell into the water during the mission “Pump-Action Pimp”
- Fixed an issue that resulted in the Social Club Overlay becoming unresponsive for some PC players
- Fixed an issue with the flight controls for the Dodo on PC
- Also fixed an issue that resulted in the ‘Achievement Unlocked’ message failing to trigger when the player is offline on Xbox One
Grand Theft Auto: Vice City – The Definitive Edition Improvements & Fixes #1
- Improved wall textures at the Colon Hotel
- Improved the alley wall beside the Deacon Hotel
- Also improved enemy spawn behavior in the mission “Demolition Man”
- Improved the camera behavior in the helicopter during the mission “Phnom Penh ’86”
- Improved windows on the Moist Palms Hotel
- Also improved collision around El Banco Corrupto Grande
- Improved collision on the fence surrounding Moist Palms Hotel
- Improved collision near the parking lot outside the Print Works
- Also improved collision near the bridge between Starfish Island and The Mainland
- Improved collision in the Ocean View Hotel lobby
- Fixed an issue that resulted in the Achievement “Chopper’d Up” not being awarded
- Fixed an issue that resulted in burning vehicle blips to not appear on the mini-map and the timer freezing during Firefighter missions
Grand Theft Auto: Vice City – The Definitive Edition Improvements & Fixes #2
- Fixed an issue that resulted in the player failing the mission “Cop Land” whenever the cafe blew up
- Fixed an issue that resulted in the player not failing the mission “Cannon Fodder” after dying
- Also fixed an issue that resulted in the Achievement “Take the Cannoli” not being awarded
- Fixed an issue that resulted in the player failing the mission “Publicity Tour” after driving the limo into the corona at a high rate of speed
- Fixed an issue that resulted in the cops turning white and disappearing when they are killed during the mission “No Escape?”
- Also fixed an issue that resulted in the GPS route being visible on the mini-map for the courier during the mission “Hit the Courier”
- Fixed an issue that resulted in objective markers remaining on the mini-map after failing the mission “Shakedown”
- Fixed an issue that resulted in Tommy’s health being restored after getting on the bike in the mission “Pizza Boy”
- Also fixed an issue that resulted in traffic lights not illuminating
- Fixed an issue that resulted in objectives and locations of suspects during Vigilante missions only appearing in Briefs menu
Grand Theft Auto: Vice City – The Definitive Edition Improvements & Fixes #3
- Fixed an issue with front door texture at “Pole Position”
- Fixed an issue with the garage door texture on the back side of the Police Station
- Also fixed an issue that resulted in the Joe’s Beds sign board inside the North Point Mall appearing reversed
- Fixed an issue that resulted in the glass not breaking when smashing the shop windows at Howlin’ Petes Biker Emporium
- Fixed an issue with planes appearing in incorrect colors when landing at the Airport
- Also fixed an issue that resulted in BJ appearing incorrectly during the cutscene after purchasing Sunshine Autos
- Fixed an issue that resulted in rain being visible inside the print factory during the cutscene for the mission “Hit the Courier”
- Fixed an issue that resulted in footstep sounds not being audible while moving and aiming with a one-handed weapon
- Also fixed an issue that resulted in the scanner audio repeating when getting into an Ambulance
Grand Theft Auto: San Andreas – The Definitive Edition Improvements & Fixes #1
- Improved the High Fade haircut
- Improved the first-person camera view while in certain vehicles
- Also improved collision in the back room of Zero’s RC Shop
- Improved Firefighter and Paramedic UI messages at 4k resolution
- Improved the UI on the driving school TV when resolution is set to 3440 x 1440 on PC
- Also improved the audio during the mission “Sweet’s Girl”
- Fixed an issue with the window texture at the security checkpoint of the Los Santos Airport
- Fixed an issue with the ground texture at the Angel Pines Motel
- Also fixed a collision issue in the alley at the Small Town Bank
- Fixed an issue that resulted in the instructions remaining onscreen for the duration of Taxi Driver missions
- Fixed an issue that resulted in CJ’s reflection not appearing in mirrors when aiming with the sniper scope or using the camera
- Also fixed an issue that resulted in the music continuing to play and cars becoming unusable after loading a save during the “Cesar Vialpando” Lowrider Challenge
Grand Theft Auto: San Andreas – The Definitive Edition Improvements & Fixes #2
- Fixed an issue that resulted in the crates not clearing upon completion of the mission “Stowaway”
- Fixed an issue that resulted in NPCs clipping through their beds during a burglary
- Also fixed an issue that resulted in the Achievement “Ain’t Nothing But a G Thing” not being awarded
- Fixed a number of issues where the player was unable to get on bikes and motorcycles during certain missions
- Fixed an issue that resulted in building debris collision not resetting after retrying the mission “Yay Ka-Boom-Boom”
- Also fixed an issue that resulted in missing lip sync during the end of the mission “Wrong Side of the Tracks”
- Fixed an issue that resulted in traffic lights ceasing to function
- Fixed an issue that resulted in the cutscene on the cargo ship ending prematurely during the mission “The Da Nang Thang”
- Also fixed an issue that resulted in the Big Head cheat persisting when switching between games without closing
- Fixed an issue that resulted in some settings not saving after exiting the game
- Fixed a number of progression issues within the mission “Pier 69”
- Also fixed an issue that resulted in the corona at The Panopticon appearing oversized in the mission “Photo Opportunity”
- Fixed an issue with the GPS during the mission “Robbing Uncle Sam”
Grand Theft Auto: San Andreas – The Definitive Edition Improvements & Fixes #3
- Fixed an issue that resulted in the music persisting after loading a save during a dance routine at the Nightclub
- Fixed an issue that resulted in the player being unable to drive vehicles after loading a save during the Lowrider Challenge
- Also fixed an issue that resulted in pedestrian cars being able to enter the cemetery during the mission “Los Sepulcros”
- Fixed an issue that resulted in Ryder able to be killed after completing the mission “Home Invasion”
- Fixed an issue that resulted in players being unable to retry the mission “High Stakes, Low Rider”
- Also fixed an issue that resulted in an autosave not being created after completing the mission “High Stakes, Low Rider”
- Fixed an issue with Snapshots being visible without using the camera while CJ is on the phone
- Fixed an issue that resulted in the help text prompting the player to return at a later time only appearing the first time when attempting to start the mission “Home Invasion” outside of the correct time
- Also fixed an issue that resulted in a pickup effect appearing above the Johnson house after completing the mission “Sweet & Kendl”
- Fixed an issue that resulted in the fire effects disappearing after retrying from a checkpoint in the mission “Burning Desire”
- Fixed an issue that resulted in two wheeled vehicles becoming invisible after doing a wheelie while in first person
Grand Theft Auto: San Andreas – The Definitive Edition Improvements & Fixes #4
- Fixed an issue that resulted in the Achievement “I Ain’t No Buster” not being awarded
- Fixed an issue that resulted in help text persisting throughout the opening cutscene of the mission “Management Issues”
- Also fixed an issue that resulted in help text persisting throughout the opening cutscene of the mission “Cleaning the Hood”
- Fixed an issue that resulted in CJ and Ken popping into the cutscene as they enter the meat factory in the mission “The Meat Business”
- Fixed a reversed window texture at Los Santos Pawn Shop
- Also fixed an issue with the Rhyme Book texture in the mission “Madd Dogg’s Rhymes”
- Fixed an issue that resulted in the African Pendant, Dog Tags, and Stop Watch appearing black when equipped with other clothing
- Fixed an issue with the High Afro hairstyle missing a section at the back of CJ’s head
- Also fixed an issue that resulted in the Map Key language not changing after being changed in the Settings menu
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email