Nixxes Software has released Title Update 1.3.55.0 for Horizon: Forbidden West, and shared its full patch notes. This patch is around 300MB in size, and it will upgrade Intel XeSS to its latest version.
As Nixxes pointed out, XeSS 1.3 introduces improvements in image quality, more quality options and a new anti-aliasing option: Intel XeSS Native AA. This mode improves anti-aliasing quality, without applying upscaling.
As we’ve noted, though, XeSS 1.3 uses a lower internal resolution than the previous XeSS implementations. So, be sure to keep that in mind when using it.
Patch 1.3.55.0 makes dust look better and adds a new option to change text size in the settings menu. It also makes textures load smoother, which saves memory and makes things look better. Plus, it lets you customize keyboard and mouse controls more easily in Focus Mode.
For those wondering, no. There is still no support for AMD FSR 3.0 Frame Generation. Nixxes has stated that it’s waiting for AMD to release FSR 3.1. So yeah, this might take a while. I’m not on board with this decision but hey, it is what it is.
Like always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.
Horizon Forbidden West Patch 1.3.55.0 Release Notes
- Improved the visual quality of dust.
- Added Interface Text Size option in the General Settings menu.
- Improvements to texture streaming to reduce memory usage and improve quality.
- Updated Intel XeSS to version 1.3 with improved image quality and new XeSS Native AA option.
- Resolved performance regression when enabling NVIDA Reflex On+Boost.
- When using Quick Slot hotkeys to select weapons, the last used ammo type used will now be remembered.
- Improved smoothness of camera movement in Photo Mode when using the mouse.
- Removed hardcoded Mouse and Keyboard bindings for actions such as Navigation Assist in Focus Mode. They now listen to their respective remappable key bindings.
- Various optimizations and stability improvements.
- Various UI bugfixes.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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