Nixxes has just released a new patch for Ratchet & Clank: Rift Apart that finally enables Ray Tracing on AMD GPUs. Alongside this update, AMD owners will need the AMD Software: Adrenalin Edition 23.10.23.03 in order to enable the game’s RT effects.
Patch 1.808.0.0 also brings various visual improvements to some ray-traced reflections and ray-traced shadows. Additionally, it resolves a crash that occurred when playing the game on legacy CPUs. Nixxes also claims that this update packs various bug fixes, stability improvements and optimizations.
Although Ratchet & Clank: Rift Apart launched with some bugs and performance hiccups, it’s currently in a way better state. So yeah, kudos to Nixxes for supporting the game, though I seriously hope that it will further improve its DirectStorage performance. It will also be interesting to see the performance hit that the ray tracing effects of Ratchet & Clank: Rift Apart will have on the AMD GPUs.
It’s also worth noting that modders have released some unofficial modding tools for Rift Apart. By using these tools, modders can extract assets, as well as create mods to replace assets.
As always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.
Ratchet & Clank: Rift Apart Patch 1.808.0.0 Release Notes
- Enabled ray-tracing for compatible AMD GPUs when using AMD Software: Adrenalin Edition 23.10.23.03.
- Visual improvements to some ray-traced reflections and ray-traced shadows
- Resolved a crash that occurred when playing the game on legacy CPUs.
- Fixed corrupted text that could appear on waypoints in rare cases.
- Addressed visual corruption in UI screens that could occur on some AMD and Intel GPUs
- Corrected visual corruption in Newsprint and Home Move rendering modes
- Armor list no longer jumps back to the top after selecting an armor item.
- Various bug fixes, stability improvements and optimizations.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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