Hexworks just dropped a new update for their game, Lords of the Fallen. The new patch, 1.1.560, makes the game run smoother on all PC hardware. And guess what? They added a fancy new Cinematic graphics setting. So, let’s take a closer look at it.
In the past couple of months, the devs have been working on an extensive optimization pass for the game. And today’s update introduces another significant boost to optimization. Thus, the game should run smoother on your PC on the exact same settings you’ve been using.
Moreover, Hexworks added a new Cinematic graphics setting. This new setting is for the latest, most powerful, hardware, so that players can squeeze the full power of Unreal Engine 5. Or at least that’s what the devs claimed.
And that’s not all. Hexworks adjusted the graphic settings for the Low graphics profile. This should provide an additional boost in performance for low-end PCs.
Title Update 1.1.560 also adds a new system management tool. This new tool will affect how duplicates (spells, quest items, etc.) interact with your inventory. From this patch onwards, any duplicates within your inventory will be removed automatically.
Finally, Patch 1.1.560 comes with a number of bug fixes. You can find the full list of fixes at the end of this article.
Like always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.
Lords of the Fallen Patch 1.1.560 Release Notes
Optimization Pass
In parallel to the previous updates, we’ve been working on an extensive optimization pass, introducing another significant boost to optimization, going live today on all platforms.Updated Graphic Settings
We’ve adjusted the graphic settings for the Low graphics profile to get an additional boost in performance for low end machines. We’ve also adjusted some default settings to accommodate our player base hardware based on the data you’ve been sending us through Sentry.Additionally, we’ve introduced a new Cinematic setting for the latest, most powerful, hardware, so you can squeeze the full power of Unreal Engine 5. Please beware that this will have an impact on performance.
If you have any doubt on how to use the tweaked graphic settings, please use the “Auto-Set” button and Unreal will do the benchmarking work for you, establishing the best possible settings.
Inventory Cleanup of Duplicates
We’ve been hard at work implementing a new system management tool that affects how duplicates (spells, quest items, etc.) interact with your inventory. From this patch onwards, any duplicates within your inventory will be removed automatically, as well as preventing collecting any duplicates going forward.Additional Information for best performance and stability:
Laptop Players
Please ensure that you are not in eco-mode or battery-saving, as these modes will reduce the performance of the game drastically. You might want to review your settings to make sure it’s in the performance mode for best results.Intel CPU Crashes
We’ve seen on Sentry some crashes coming from Intel 13700k or 13900k. If you have these CPUs and are experiencing crashes, please consider adjusting the bios settings for gaming, as explained in this page.Thanks again to all of you who report your issues through Sentry, this helps us tremendously to identify the issues of each specific hardware configuration.
In light, we walk.
HEXWORKS TeamMultiplayer
- Fixed an issue in multiplayer that may cause a co-op partner’s death totem to still be present after both host and co-op partner have been revived.
- Fixed an issue in multiplayer that could allow a co-op partner to see an interactable prompt on the moth wall, after the boss had been defeated.
- Fixed an issue in multiplayer that could result in placeholder text and black icon appearing for a rune placed in a weapon slot for the co-op partner.
- Fixed an issue in multiplayer that could cause the platform in the Umbral puzzle to rotate in the opposite direction from the client’s perspective in Lower Calrath.
Enemies
- Fixed an issue that may cause Ardent Penitent to continue charging indefinitely, if they lose sight of players..
- Fixed an issue that could allow Shrouded Sparrow to damage other enemies.
- Fixed an issue that prevented Bringer of Stillness to spawn properly when striking the corresponding Umbral statues in Fief of the Chill Curse.
- Fixed an issue that could result in players not taking poison damage from Blessed Carrion Knight’s grab attack.
UI
- Fixed an issue that wrongly displayed damage numbers in the cutscene with the Sundered Monarch.
- Fixed an issue that could cause the soundtrack list in the Original Soundtrack to infinitely scroll after choosing “shuffle” or “next track”.
- Fixed an issue that could incorrectly display Stigma subtitles when in 3D photomode.
- Fixed an issue in the equipment menu that could result in the comparison panels becoming stuck when switching tabs or using the Unequip button.
- Fixed an issue that could allow players to warp to different vestiges with a short press without holding down the teleport button if they had more than 12 Vestiges unlocked.
Quests
- Fixed an issue that stopped sound from being played if players left to the main menu after triggering the sound puzzle.
- Fixed an issue that could cause the lit braziers of the sound puzzle in Depths to be extinguished if the player rested, or quit to the main menu.
Audio
- Fixed an issue that may cause death music to end abruptly during boss battles.
- Fixed a sound issue that resulted in a mechanical sound effect being played when using an Enhanced Rhogar Oil Flask on Proselyte.
Items
- Fixed an issue that could prevent players from receiving a Saintly Quintessence upon pickup in Revelation Depths.
- Fixed an issue that could prevent Umbral mines, created by the effect of “Pendant of Parting”, from damaging enemies.
Bosses
- Fixed a rare issue in multiplayer that could result in Pieta becoming invulnerable upon killing a co-op partner with a specific skill.
- Fixed an issue that could cause players to spawn inside Holy Bulwark Otto’s boss arena without triggering the encounter, when reloading the game while standing outside and close to the moth wall.
Other
- Fixed a visual glitch that could wrongly spawn enemy hit effects on the player’s location when using ranged weapons.
- Fixed a visual glitch that wrongly displayed Umbral asset shadows near the entrance of the Mines.
- Fixed an issue that would prevent players from interacting with a planted Vestige Seedling due to enemies positioned behind a wall in Manse of the Hallowed Brothers.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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