Hexworks has released Title Update v.1.1.598 for Lords of the Fallen. According to the devs, this latest patch brings to the game performance optimizations, AMD stability improvements and PVP balance tweaks.
Going into more details, in Patch 1.1.598, Hexworks made some changes to how the game loads levels to make it run smoother in certain areas like Skyrest Bridge and near the big boss fight with the Sundered Monarch. Also, the devs teamed up with AMD to fix crashes that were happening on AMD’s graphics cards. So now, if you’re playing on an AMD GPU, the game should be more stable.
As said, Title Update 1.1.598 also packs numerous PVP balance tweaks. For example, the PVP damage multiplier was reduced from 0.5 to 0.25. Additionally, the PVP Status Effect buildup multiplier was decreased from 0.66 to 0.5. The dual wield status effect buildup was also reduced from 1.0 to 0.7, and the devs have made an overall balancing pass of spells.
In Version 1.1.598, matchmaking now only pairs up players who have the same game version. This means you’ll be playing against others with the same updates as you. Also, the devs fixed a problem where some special holy weapons were doing extra magic damage during invasions. Along with that, they sorted out a bunch of visual bugs and other problems in the game.
Like always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.
Lords of the Fallen Patch 1.1.598 Release Notes
Environment
- Fixed a visual glitch with rock assets in the arena with the optional boss encounter with the Lightreaper.
- Fixed a visual glitch with rock assets on the main path in Defiled Sepulchre.
- Fixed an issue that allowed players to look out of the world on the roof of a building close to the boss arena in Abbey of the Hallowed Sisters.
- Fixed an issue that allowed players to look out of the game world due to a hole in the environment near the Vestige of Rosamund.
- Fixed an issue that could cause blood splatter effects to only be visible up close in front of the boss arena with the Hushed Saint.
- Fixed an issue that could cause certain assets to visibly disappear when moving away from the Vestige of Lydia the Numb Witch.
Multiplayer
- Adjusted matchmaking to only allow connections between players using the same game version.
- Fixed an issue that could cause the “New Item” badge to reappear after joining a multiplayer session.
- Fixed an issue in multiplayer that could cause clients to not be affected by frostbite and other effects summoned by the Hollow Crow.
- Fixed an issue in multiplayer that could cause the host’s character to be inivisible for a coop partner in the first scene of the pre-fight cinemantic with the Hushed Saint.
- Fixed an issue that could cause certain holy weapons to deal additional magic damage in invasions.
- Fixed a rare crash in multiplayer, that could cause clients to crash when the host’s tombstone appeared.
UI
- Fixed an issue that wrongly displayed the Dark Crusader class unlock prompt upon defeating a lategame boss in Upper Calrath.
- Fixed an issue that could cause the Vestige menu selection to automatically jump back to “Rest” when browsing the Vestige menu while looking for a multiplayer match.
- Fixed an issue that wrongly displayed health bars above the Sacred Resonance of Tenacity.
Performance
- Adjusted level streaming to improve game performance in Skyrest Bridge.
- Adjusted level streaming to improve game performance near the boss encounter with the Sundered Monarch.
Umbral
- Fixed an issue that could cause Umbral assets to visibly load in at the boss arena with Crimson Rector Percival.
- Fixed an issue that could cause Umbral assets to visibly load in near the Vestige of the Pale Butcher.
Other
- Fixed an issue that could cause the Hushed Saint to knock the player out of the boss arena with certain attacks.
- Fixed a rare blocker that could prevent players from finishing the game due to missing interaction prompts after the boss encounter with the Sundered Monarch.
- Fixed an issue that prevented the Dark Crusader class to be unlocked when finishing the corresponding quest.
- Fixed an issue that could cause fire VFX to stay on the screen even after the affected enemy has died from “Infernal Weapon”.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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