Nixxes just put out a fresh update for the PC version of Marvel’s Spider-Man: Miles Morales on October 18th. This update focuses on making the game run better on PCs with AMD GPUs. It should make the game smoother and faster, which is good news if you own an AMD-powered PC.
In addition to that, this new update also brings an upgrade to Intel XeSS, now at version 1.2.0. And, it doesn’t stop there – this update also makes the game more stable on all AMD RDNA 3 GPUs, which means it should work even smoother on those graphics cards.
The October 18th Update also makes the launcher fit better on small screens or screens with high DPI settings. Additionally, it fixes a problem that caused the screen to be very blurry when using upscaling with very low resolutions. Furthermore, it solves a crash that could happen when you changed both the resolution and dynamic resolution scaling at the same time in the Display settings.
Like always, Steam will download this patch when you open its client. You can see all the changes in the full list below. Don’t forget to check out our PC Performance Analysis too.
Marvel’s Spider-Man: Miles Morales October 18th Patch Notes
- Corrected an issue with left stick diagonal controller input when Steam Input is not active.
- Adjusted the launcher to fit on screens with low resolutions or high DPI scaling settings.
- Updated Intel XeSS to version 1.2.0, with support for dynamic resolution scaling.
- Improvements to CPU performance for ray-tracing and crowd spawning.
- Performance and stability improvements for ray-tracing on AMD GPUs.
- Stability improvements for AMD RDNA 3 GPUs.
- Fixed an issue that caused heavy screen blur when using an upscaler on very low resolutions.
- Resolved a crash that could occur when changing resolution and dynamic resolution scaling at the same time in Display settings.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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