Mass Effect Legendary Edition screenshots-6

Mass Effect 2 Legendary Edition gets new Unofficial Patch, featuring over 150 fixes, changes, tweaks and improvements


The modding team behind the Mass Effect 2 Legendary Edition Unofficial Patch has just put out a new version of it. According to its changelog, the Unofficial LE2 Update 0.9.5 includes more than 150 fixes and improvements to the game. In short, it’s a must-have mod for all ME2 fans out there.

In this latest patch, the team has fixed the lighting on the Illusive Man’s floor to make it look right. It has also made big improvements to level collision and cover systems.

The modders have also fixed the shadows and UV mapping issues on lots of Omega doors. Plus, they added dust in places where it was missing before, so now you’ll see dust where it’s supposed to be.

This patch also has a bunch of fixes and improvements for all the different places and hubs in the game. For example, the team improved the squad lighting in landing cinematics. It has also fixed things like objects floating in the air and materials not looking right on some things.

If you’re thinking of playing Mass Effect 2 Legendary Edition again, we really recommend getting this Unofficial Patch from this link. Here’s also its huge list of changes and improvements. So, take a deep breath and read it.

If you’re into Mass Effect 2 Legendary Edition, I also recommend getting this HD Texture Pack. It’s about 3.5GB big and it has high-quality textures that fit well with the game’s story. These textures fix a bunch of issues with the original textures, and you can choose from different options. So yeah, make sure to get it too from this link.

Mass Effect™ Legendary Edition Official Reveal Trailer (4K)

Mass Effect 2 Legendary Edition Unofficial Update 0.9.5 Release Notes

MISCELLANEOUS

  • The Illusive Man’s floor will now correctly reflect light sources, including the blue sun in the paragon ending (note this is a true fix as compared to the initial beta release, which darkened the floor in some scenes).
  • Dust particles updated to remastered counterparts in various locations in which they had not been, so that dust will now be visible as intended. This includes so far all of Omega, Purgatory, and the Collector Ship. Additional locations will be addressed in future updates.
  • Fixed warped textures on female Eclipse corpses.
  • Fixed wrong strp texture assigned to Strength Boost Pads for Male Shepards.
  • Corrected shadows and UV mapping conflicts on many Omega doors.
  • ChairReclining01 now uses the remastered material from LE1, which includes and emissive light effect.
  • Extensive corrections to level collision and cover systems so the visible layout corresponds with what is expected.
  • Pausing while shockwave power is in progress no longer breaks the shockwave.
  • Fixed intermittent graphical glitch on the HUD when telling squadmates to change weapons.
  • Status of Wrex will not appear on the Service History import screen and note he survived Virmire if he was not recruited.
  • Further typos.

CITADEL HUB

  • Even more misplaced and misaligned props fixed, as well as lighting corrections.
  • Streaming adjustments to prevent NPCs popping in and out of existence.
  • Corrected handrail heights across all of Zakera.
  • Fixed missing lighting at Rodam Expeditions’ floor entrance.
  • Restored lipsync and facial animation to the salarian game salesman.
  • Fast travel to Level 28 no longer takes at least 15 seconds.
  • Out of bounds room from which Emily Wong broadcasts is no longer visible from the car park.


ILLIUM HUB

  • Illium departure movie is now skippable.

OMEGA HUB

  • Even more missing props addressed.
  • Extensive architecture corrections so that levels do not have holes in them.
  • Removed textures with visible temporary placeholder text.
  • Asari NPC sat on a truck outside Afterlife no longer sinks.

TUCHANKA HUB

  • Wreav will no longer mention Wrex on certain dialogue paths if Wrex was not recruited in ME1.
  • Wreav’s throne area now correctly lit during cinematic conversations.
  • Fortrack’s pyjak will no longer t-pose during the start of conversations if Shepard returns to speak to him.
  • Improvements to squad lighting during landing cinematic.

NORMANDY

  • Even more corrections to floating props and incorrectly assigned or missing materials.
  • NPCs no longer have mismatched skin tones on different body parts.
  • Kasumi’s comments on a romantic relationship with Jacob will correctly reflect the relationship status.
  • Kasumi’s room piping and flooring no longer bleeds out into the men’s restroom.
  • Persistent light cast by a bridge computer screen now turns off when the crew is abducted, and the station is no longer in use.
  • Normandy ship hologram colour corrected (orange again!)

PROLOGUE

  • Even more corrections to floating and/or misaligned props and holes in the levels.
  • Restoration and size corrections for decal details such as floor warnings, scorch marks, blood splatter and Cerberus’ desire to brand all their windows.

FREEDOM’S PROGRESS

  • Fixed floating and sinking props and corpses, and incorrectly sized blood spatter.
  • Tutorial arrows (for squadmate cover) will no longer persist during the subsequent cutscene.
  • Shepard will no longer ask about Wrex or Garrus’ location if they were not recruited in ME1.

HORIZON

  • Colonists now have appropriate hair and scalps.
  • Many props and decorations will no longer inexplicably disappear after the Collectors leave.

COLLECTOR SHIP

  • Characters will be lit correctly during the landing cutscene.
  • Architecture fixes – corrected rotation, reflectivity and lighting for tubes and piping.
  • Collector tube mesh restored so that glass sections are made of glass, not metal.
  • Norm texture alphas restored and corrected so Collector glass now looks like glass.
  • Floors no longer made out of honeycomb.
  • Collector stuck in the background of the conversation where EDI reveals the trap is no longer stuck there.
  • Removed an inexplicably terrible light which made everything darker in the level entry areas, improving lighting throughout the level, particularly in the ending cinematic.
  • Streaming corrections to prevent holes in the level on certain paths.

REAPER IFF

  • Corrections to Normandy sound stage to prevent holographic screens from ruining camera angles during the opening cinematic scene.
  • HUD elements prevented from appearing towards the end of the cinematic scene after boarding the Reaper.
  • Corrected broken normal maps on Normandy airlock doors.

CREW ABDUCTION

  • Lines spoken by Crewman Matthews during the abduction are no longer tagged as Crewman Hadley.

SUICIDE MISSION

  • Norm texture alphas restored and corrected so Collector glass now looks like glass.
  • Architecture corrections to tubes and valve location and rotation.
  • Flooring materials fixed.
  • Corrected placement of Collector Base wall to prevent clipping in cinematic shots during the evacuation of the base.
  • Corrected broken normal maps on Normandy airlock doors.
  • Skyline behind the Normandy will no longer be obscured by impenetrable fog.
  • Lighting corrections during the post-mission debrief with the Illusive Man.

RECRUITMENT MISSIONS

  • [Garrus] Further corrections to lighting channels on props.
  • [Garrus] Fixed holographic gunship display on Sergeant Cathka’s computer screen. All elements are now visible.
  • [Garrus] Garrus no longer wears a knock-off immitation of his iconic armour before the base attack begins.
  • [Grunt] Corrections to props and corpses to avoid clipping and floating.
  • [Grunt] Restored missing puddles and correct sizing of blood splatter.
  • [Grunt] Wall and railing material corrections.
  • [Grunt] If Shepard kills the injured Blue Suns Mercenary, he will no longer teleport and change appearance after death.
  • [Jack] Corrections to shadow placement on floor in first corridor.
  • [Jack] Restored correct blood size decals and text signage on bulkheads.
  • [Jack] Correction to Thane’s pose when refusing to surrender weapons.
  • [Jack] Extensive corrections to prop and corpse placement and lighting channels.
  • [Jack] Props no longer lit by red warning lights before warnings have triggered.
  • [Jack] No more disappearing heads due to camera zooms!
  • [Jack] Controls to release Jack will be appropriately labelled.
  • [Jack] Improved lighting during Jack’s introductory scene.
  • [Mordin] Numerous corrections to missing VFX and level elements, including the restoration of the area background matte painting.
  • [Mordin] Replaced textures that were visibly placeholders.
  • [Mordin] Fixed many architectural issues, and holes in the level.
  • [Mordin] Extensive corrections to prop materials and lighting, and to address floating, misaligned and unlit props and corpses.
  • [Mordin] Corrections to several wrongly assigned NPC materials – sick batarian’s appearance will no longer change on death.
  • [Mordin] Further corrections to signage, including Kima district and Low Power signs.
  • [Mordin] Removed extraneous delay to door opening.
  • [Mordin] Restored bugged ambients and full FaceFX for clinic receptionists.
  • [Mordin] Fans will be off or on at high speed at the appropriate times for the narrative.
  • [Mordin] Screen in Mordin’s lab during the final mission conversation turns off correctly (instead of moving to an incorrect position until reload if the player remains in the lab).
  • [Samara] Dialogue wheel adjustments to conversation with Pitne For about Eclipse Base access to make clear which options will move the conversation forwards.
  • [Tali] Corrections to Haestrom’s sun’s and its lens flare and their position.
  • [Tali] Corrected architecture pop-in during Colossus fight.
  • [Thane] Seryna will now remember the importance of turning on her headlights when driving in the dark.
  • [Thane] Corrections to traffic emitters and architecture lighting channels during the confrontation with Nassana.
  • [Thane] Improved lighting on Nassana and her henchmen during the final scene.

LOYALTY MISSIONS

  • [Garrus] Fog levels adjusted to avoid blocky disruptive visuals in the lower half of the screen during the start and ending areas.
  • [Garrus] Corrections to height of handrails, and numerous other clipping and sinking props.
  • [Garrus] Broken shadow maps on entry area walls corrected.
  • [Garrus] Restored missing signage materials on Orbital Lounge.
  • [Grunt] Fixed positions of floating and sinking corpses, and ammo.
  • [Jacob] Corrected bad camera angle on female beach survivor so her face is no longer half out of the frame.
  • [Kasumi] Corrections to female guest with switched scalp and eye textures.
  • [Kasumi] Lighting, placement, texture inversion and height corrections to various props, particularly in Hock’s bedroom.
  • [Kasumi] On entering the elevator to the vault, a gun will no longer be lodged in Kasumi’s posterior.
  • [Kasumi] Some staircases and a satellite dish which refused to be made of materials now accept they should, in fact, be made of materials.
  • [Kasumi] Restored lens flare to Donovan Hock’s gunship.
  • [Kasumi] Final hug between Keiji and Kasumi is properly aligned, and Kasumi will no longer hug the air to Keiji’s left.
  • [Miranda] Incorrect fog level no longer disrupts the opening cut scene.
  • [Mordin] Maelon will no longer refer to Wrex if Wrex was not recruited in ME1.
  • [Thane] Even more corrections to floating and clipping props; broken and missing materials.
  • [Thane] Shadow map, light material and lighting channel corrections across level architecture.
  • [Zaeed] Prevent softlock when wearing Zaeed wears anything other than default armour.

N7 MISSIONS

  • [Abandoned Mine] Rain now creates puddles and makes people wet.
  • [Abandoned Mine] Sinking and floating props corrected.
  • [Abandoned Research Station] Sinking, floating, misplaced and wrongly lit props fixed.
  • [Abandoned Research Station] Cosmetic details such as blood and bullet holes restored and resized.
  • [Blood Pack Communications Relay] Blood spatter resized to correct levels, plus several rocks no longer float.
  • [Blue Suns Base] Corrected size and position of blood spatter and scorch marks.
  • [Endangered Research Station] Safety railing no longer floats.
  • [Endangered Research Station] Computer decal restored.
  • [Imminent Ship Crash] Further corrections to corpse rotation.
  • [Imminent Ship Crash] Blood stains and battle damage restored.
  • [Imminent Ship Crash] Fixed Engine Room floor levels.
  • [Javelin Missiles Launched] Batarian troopers will no longer be mislabelled as prison guards.
  • [Javelin Missiles Launched] Fixed helmet materials and gore effects for corpses and battle damage markings.
  • [Javelin Missiled Launched] Architecture and prop fixes – crates do not belong in walls!
  • [Lost Operative] Torture scene gore returns. BLOOD FOR THE BLOOD GOD!
  • [MSV Estevanico] Numerous details such as scorch marks, dust, ash, battle damage and puddles are now visible.
  • [MSV Estevanico] Corrected ship and mountain materials and vegatation levels.
  • [Quarian Crash Site] Shepard and squad are no longer visible on the planet before the shuttle lands.
  • [Quarian Crash Site] Blood stains restored.
  • [Quarian Crash Site] Varren remain a consistent colour before and after death.

OVERLORD DLC

  • Extensive corrections to floating and clipping props and lens flare positions.
  • Extensive corrections to corpses – correct size and location of blood stains, blood applies to bodies, wear the correct outfits and do not float.
  • Restored many missing Cerberus logos to their intended positions across the Aite exploration map.
  • Corrections to broken wall and ceiling materials.
  • Fog levels corrected so vista outside Prometheus station is now visible.
  • Trees outside Prometheus Station now have leaves.
  • Streaming improvements to prevent pop-in inside Prometheus Station.
  • Geth Prime near the entrance to Prometheus Station now floats always using the correct animation, instead of T-Posing under certain conditions.
  • Hermes, Prometheus and Vulcan station holos restored to intended red colour.

LAIR OF THE SHADOW BROKER

  • Fixed a rare softlock preventing access to intelligence dossiers for Samara or Thane if the player starts the Lair of the Shadow Broker DLC very early.
  • Combat barks restored for Shadow Broker Operatives, Vasir and the Shadow Broker. No more silent battles, experience Vasir’s full repertoire of verbal abuse!
  • Fixed numerous missing or incorrectly sized blood splatters, scorch marks and puddles in the Dracon Trade Center.
  • Corrected sinking, floating and mis-lit corpses, furniture and other props.
  • Vasir’s head will no longer be impervious to biotic effects.
  • Restored blood smears to Vasir’s death scene.
  • Corpses and live TV are no longer streamed out after the Vasir boss fight.
  • Extensive restoration of decal decorations outside of the Shadow Broker ship, including ship signage and rust.
  • Segment of corridor wall no longer refuses to react to light.
  • Fixed floating papers and datapad near Feron.
  • Prothean sphere will only appear during the cabin visit if it has been obtained by completing Project Firewalker.

ARRIVAL DLC

  • Extensive corrections to floating and clipping props, incorrect lighting channels, missing glass and the size and location of blood stains.
  • Shepard will now look at Kenson when appropriate during the shuttle conversation.
  • Object Rho’s vibrant core has gotten its correct material restored.
  • Kenson’s bomb now explodes with full visual explosion effects.
  • Corrections to lighting channels to fix abnormal shadows in the reactor room.
  • Restored meteor/comet effects in the sky in the area outside the project base.
  • Corrected the transparency and colour levels of Harbinger’s hologram.
  • Streaming adjustment so that the Normandy crew (if alive) are visible in CIC behind Joker during the pickup sequence.

PROJECT FIREWALKER DLC

  • Crash debris from the Rosalie positions fixed and scorch marks again visible on Zeona.
  • Volcanos on Zeona once again drip lava.
  • Removed textures with visible temporary text on Karumto.

NORMANDY CRASH SITE DLC

  • Restored missing decals and snow mounds.
  • Mission results screen will no longer occasionally show inappropriate tech upgrades.

UTILITY

  • Bug preventing mods from recompiling the Arc Projector weapon class has been fixed.
  • Added ability to hide hair on pawns via bHelmetHidesHair bool (see Improved LE2 Functionality mod for further instructions).
  • Incorporated Persistent Settings mod to add field of view changer, courtesy of ME3Tweaks.