CD Projekt RED has just released a new update for the PC version of Cyberpunk 2077 that adds support for NVIDIA DLSS 3 and Reflex. However, this patch does not introduce the new Overdrive Ray Tracing effects that CDPR promised a while back.
As we claimed back in October 2022, DLSS 3 works wonderfully in Cyberpunk 2077. Contrary to some other games, Cyberpunk 2077 does not suffer from major input latency issues. As such, NVIDIA RTX40 owners will be able to enjoy the game at higher framerates.
It will be interesting to see when CDPR will release the Overdrive Ray Tracing Update. For what it’s worth, there is currently no ETA on when it will come out.
Here are the key features of the Ray Tracing Overdrive Mode for Cyberpunk 2077.
- NVIDIA RTX Direct Illumination (RTXDI) gives each neon sign, street lamp, car headlight, LED billboard and TV accurate ray-traced lighting and shadows, bathing objects, walls, passing cars and pedestrians in accurate colored lighting
- Ray-traced indirect lighting and reflections now bounce multiple times, compared to the previous solution’s single bounce. The result is even more accurate, realistic and immersive global illumination, reflections, and self-reflections
- Ray-traced reflections are now rendered at full resolution, further improving their quality
- Improved, more physically-based lighting removes the need for any other occlusion techniques
Lastly, and speaking of Cyberpunk 2077, we also suggest taking a look at the following mods. These mods improve the textures of body skins, walls, roads, and vegetation, as well as all weapons, player faces, all posters and signs. There are also an HD Texture Pack that improves NPCs faces, hair & beards, as well as various packs for some of the main characters.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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