The Last of Us Part I

New patches for The Last of Us Part I & Robocop: Rogue City improve AMD FSR 3.0 Frame Generation


Naughty Dog and Teyon have released new patches for The Last of Us Part I and Robocop: Rogue City that improve their support for AMD FSR 3.0 Frame Generation. So, thanks to these updates, both of these two games can now be enjoyed with AMD FSR 3.0 FG.

Now I haven’t tested these patches but according to reports from other users, these updates do exactly what they claim. By using the latest version of AMD FSR 3.0 FG, these two games can now feel smooth.

For those unaware, The Last of Us Part I and Robocop: Rogue City originally used an old version of FSR 3.0. That version had framepacing/”frame delivery” issues, similar to those we reported in Forspoken and Immortals of Aveum.

Thanks to the latest version of AMD FSR 3.0, though, these games can feel smooth on VRR monitors. Not only that but you no longer have the exact framerate of your monitor’s refresh rate to get smooth framerates. That’s great news as PC gamers can now enable it to get better performance.

Now what I find ironic here is that Naughty Dog has not bothered adding support for NVIDIA DLSS 3. The team went into the trouble of fixing AMD FSR 3.0. So, I don’t really know why it has not added support for DLSS 3. It should be easy as the game already supports AMD FSR 3.0 FG. Yes, there is a DLSS 3 Frame Generation Mod you can use, but that’s a paid mod.

Before closing, I should note that these patches only fix the issues with AMD FSR 3.0’s Frame Generation. They do not improve the quality of its Super Resolution upscaler. AMD FSR 3.1 will be able to offer improvements to it, so it will be interesting to see whether the devs will, once again, update their games to add support for the latest version of FSR.

Stay tuned for more!

FSR3 Frame Generation JUST GOT FIXED!! The Last of Us, Avatar, Robocop & More!