A couple of days ago, Hello Games released the Sentinel Update for No Man’s Sky. This Update introduces a total overhaul of weapon systems, new lore and stories, as well as all-new Sentinel enemies and combat behaviours. And earlier today, the team released a brand new patch that fixes a number of bugs and issues.
No Man’s Sky Sentinel 3.81 Patch fixes a number of issues where Sentinels would fail to spawn around settlements. It also resolves numerous crashes.
It’s also worth noting that the previous patch added AMD FidelityFX Super Resolution. Furthermore, the Sentinel Update also added DLAA.
As always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.
No Man’s Sky Sentinel 3.81 Patch Notes
Bug Fixes #1
- Fixed an issue that could cause freighter bases to fail to load after warping in a freighter.
- Fixed an issue that caused an empty copy of the player’s freighter to spawn in a system after warping.
- Also fixed an issue that could prevent building within a player freighter.
- Fixed an issue that caused inappropriate technologies to occasionally be found in the inventory of newly purchased freighters.
- Fixed an issue that could cause all Multi-Tools to become Royal Multi-Tools after reloading a save with a Royal Multi-Tool equipped. Pre-existing Multi-Tools have been completely restored to their correct appearance. Unfortunately, some newly acquired Royal Multi-Tools may have changed appearance.
- Also fixed an issue that changed the Multi-Tools offered in shops and space stations. Weapon caches at the same coordinates will now offer the same tools as before 3.80.
- Fixed an issue that caused some saved Multi-Tools to change appearance.
- Adjusted the autoaim strength of the Blaze Javelin, to make pad aiming behave more consistently.
- The Blaze Javelin now does a degree of piercing damage to armoured Sentinels, so that damage is done to the drone as well as the armour plating if the plating is destroyed in one shot.
- Slightly reduced the effect of gravity on Pulse Spitter projectiles.
- Slightly increased the base damage of the Pulse Spitter.
- Adjusted the fire rate of Sentinel drones, so that recently shot drones will attempt to retaliate more aggressively.
- Sentinel drones now attempt to keep further away from the Minotaur when in combat.
- Fixed an issue that could cause Sentinels to respawn in a loop while fighting inside a settlement when using PlayStationVR.
- Fixed a number of issues where Sentinels would fail to spawn around settlements.
- Also fixed an issue that prevented stun effects from being correctly applied to creatures on derelict freighters.
Bug Fixes #2
- Fixed an issue that prevented stunned creatures from dying.
- Fixed an issue that caused some stunned entities to briefly enter an invalid navigation state after recovering.
- Also fixed a number of issues with the Cloaking Device third person effects on Xbox and PlayStation platforms.
- Reduced the movement levels of the reconstructed drone during interactions.
- Fixed an issue that caused procedurally generated Exosuit shield upgrades to offer extremely high protection against incoming damage, rather than values within the correct range.
- Fixed an issue that could very rarely cause some technologies to generate without any stats.
- Also fixed an issue that caused the jetpack to be disabled in Photo Mode.
- Fixed an issue that prevented the jetpack effects from appearing when using the default backpack.
- Fixed an issue that caused the jetpack to be visible in first person.
- Also fixed an issue that could cause the transition effects to fail to play when exiting the starship.
- Fixed an issue that caused a small glowing cube to occasionally slowly float across the Space Station.
- Fixed an issue that caused the wrong full-screen effect to be applied when using the Analysis Visor.
- Also fixed an issue that could cause Exosuit-specific shield messages to display while using an Exocraft.
Bug Fixes #3
- Fixed an issue that caused insufficiently specific text to be displayed as a mission notification when interacting with the reconstructed drone.
- Fixed a number of naming consistency issues with the reconstructed drone.
- Also fixed an issue that could cause a popup with incorrect data to become stuck and block the UI.
- Fixed a mission text issue.
- Introduced a number of memory and performance optimisations to creature and Sentinel navigation.
- Fixed a crash related to multi-axis rotation of base parts.
- Fixed a crash related to Steam Input.
- Also fixed a physics-related crash.
- Fixed a crash related to NPC starships.
- Fixed a crash related to Sentinel’s guarding buildings.
- Also fixed a crash related to using weapons in multiplayer.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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