Alongside Expedition 4: Emergence, Hello Games released a brand new update for No Man’s Sky. According to the team, Update 3.70 fixes numerous bugs and issues. Additionally, it introduces a significant memory optimisation.
Going into more details, Patch 3.70 fixes a rare crash that could occur when retrieving friend details. It also fixes an issue that could cause savegame loss on PC if the game crashed during a save.
Furthermore, this latest update significantly improves sandworm geometry and textures, as well as sandworm particle effects.
As always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.
No Man’s Sky Update 3.70 Release Notes
Bug Fixes #1
- Significantly improved sandworm geometry and textures.
- Significantly improved sandworm particle effects.
- Improved a number of particle effects, including: combat frigate weapon flashes flashes, freighter explosions, distant laser impacts, creature digging effects, Sentinel Walker landing effects, meteors, and meteor impacts.
- Fixed a rare crash that could occur when retrieving friend details.
- Introduced a significant memory optimisation.
- Fixed a number of memory-related crashes on Xbox Series X.
- Fixed a memory related crash on Xbox Series S.
- Also fixed an issue that could cause some settlement buildings to lose their construction terminals.
- Fixed an issue that could prevent advancement when constructing small settlement buildings.
- Fixed an issue that could cause the Multi-Tool to lose upgrades when switching Multi-Tools, if the selected next tool was already active.
- Also fixed an issue that caused movement and combat behaviour problems with the patrol drones aboard derelict freighters.
- Fixed an issue that could cause Expedition saves to download incorrect data and become corrupt if reloading from the pause menu.
- Fixed an issue where some saves would be incorrectly listed as ‘Incompatible’ if they became corrupted. Corrupted saves such as these are now recovered to the alternative manual/auto slot.
- Also fixed an issue that could cause savegame loss on PC if the game crashed during a save.
- Fixed an issue that could cause the game to crash on the frontend if savedata had been corrupted.Fixed a number of snapping issues with sloping roof parts.
Bug Fixes #2
- Fixed a number of snapping issues that could occur in complex scenes.
- Also fixed a number of snapping issues related to roof cap and gable parts.
- Fixed a visual glitch with the shadows on timber roofs.
- Fixed a number of snapping issues with vertical glass tunnels.
- Improved snapping for utility parts, including refiners and solar panels.
- Fixed an issue that could cause ramps to remove their attached doorways when deleted.
- Fixed a collision issue with the shelf panel base parts.
- Also fixed a number of snapping issues with freighter corridor and room base parts.
- Fixed a number of snapping issues with decorative saloon parts.
- The hexagonal table is now correctly grouped with other tables in the build menu.
- Improved text descriptions for a number of base parts.
- Fixed an issue that could cause particular species of exotic butterfly to fly into the ground.
- Fixed a number of control bindings issues for Vive controllers.
- Also fixed a number of control binding issues when using a DS4 pad to drive Exocraft on Steam.
- Fixed an issue where pinned repair instructions could ask for half the necessary requirements to craft products that would be used in the repair.
- Fixed an issue that could prevent reward titles that have already been claimed from showing as owned.
- Also fixed an issue that could prevent the mission to guide players to a settlement from working correctly if they declined several settlements.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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