Arkane just dropped the third big update for its latest game, Redfall. This update adds a new UV-powered Unrivaled Sniper Rifle and the Basilisk. And that’s not all – there are some cool improvements to make your gaming life even better.
Redfall Title Update 3 tackled a problem where contact shadows could intervene with self-shadowing. Game settings will now work properly, and they won’t change when you relaunch it. Plus, this patch resolves some annoying FPS drops and stuttering issues. Not only that but it fixes some performance issues while traversing through Deathmist.
It’s also worth noting that this patch improves the visibility of player locations on the Map. Additionally, it improves NPC patrol paths and adds more respawn points to minimize cases where players are blocked from respawning after death. Human enemies are now also able to climb awnings. And that’s not all – the update balances enemy abilities and traits, and it improves the quality of enemy pathing and human movement animations.
Like always, Steam and Microsoft Store will download this update the next time you launch their clients. Below you can also find its full patch notes.
Redfall Title Update 3 Release Notes
WEAPONS
- Introducing the Basilisk, a new Unrivaled Sniper Rifle with a unique weapon trait: This weapon charges the first bullet in a full magazine with UV power that can petrify Vampires. Does not affect enemies recently Petrified or immune to Petrification.
- Basilisk can drop anywhere Unrivaled items are eligible, with a higher chance to drop from Bellwether-themed containers in the open world and vampire nests.
AI/NPC
- Shrouds, Anglers, and Siphons are now gated from spawning in the open world until players reach a specific level, or complete certain missions.
- Balanced enemy abilities and traits:
- Siphon’s Blood Torrent ability takes longer to interrupt when breaking line of sight.
- Increased Siphon’s resistances to fire.
- Vampires deal more damage to Bribón and Devinder’s Quantum Kerfuffle decoy when attacking from close range.
- Soulless enemies deal more damage when attacking players from close range.
- Watchers react faster to players in line of sight, and spawn reinforcements in combat more often.
- Human enemies are now able to climb awnings.
- Improved quality of enemy pathing and human movement animations.
GAMEPLAY
- Jacob’s Camouflage Field skill will no longer cancel ADS for non-Jacob players.
- Devinder’s Ultraviolent Light skill no longer shatters Special vampires, and instead inflicts a large amount of damage to them. Regular vampires will still shatter.
- Layla’s Psychic Shockwave no longer triggers multiple times from vampire lunge attacks.
- Deathmist Spewers now respond to the UV burst from Emergency Flash Bang Blood Remnants.
- Co-op players no longer lose their crouching ability when exiting a nest.
- Bound civilians no longer show as cultists when pinged.
MISSIONS
- Refined search areas for several missions.
- Added more respawn points to minimize cases where players are blocked from respawning after death.
- Fixed locations where Devinder’s Translocate device can be thrown out of world.
- Improved NPC patrol paths
- “Amelia’s Eulogy” triggers correctly after reloading the game.
- Resolved issues with hostile and friendly states in “One of Us”.
- Improved Totality’s responsiveness during the Black Sun boss fight.
HEROES
- All damage-dealing Hero abilities will now shatter vulnerable Nest hearts.
- Jacob’s Six String backpack cosmetic is now shown with other Backpack cosmetics.
- Hero thumbs should no longer clip into assault rifles when equipped.
USER INTERFACE
- Improved visibility of player locations on the Map.
- Added input curve visuals for Input Response settings.
- Voice chat now has a separate volume control option in the Audio Settings Menu.
ACCESSIBILITY
- Added Single Press options for the following toggle-Hold interactions: ADS, Continuous Fire and all Menus.
- Screen narration no longer repeats the narration for the “Close” prompt when navigating the System Menu.
- Fixed an issue where all platforms read as ‘Xbox’ by the screen narrator.
- Pop-up countdown is narrated properly during first time use of the Accessibility Menu.
- Speech-to-text messages now appear in front of the blur of dialog menus in the Main Menu.
- Message-of-the-Day carousel no longer receives focus priority after exiting out of pop-up windows.
- Increased player flashlight’s fade speed when reflecting off surfaces.
- Reduced Rook lightning dash attack impact brightness.
AUDIO
- Hero outfit foley has been updated and balanced to reduce loudness.
- Resolved issues with audio skipping during psychic echo playbacks.
- Resolved an issue where music would stop playing after a player was revived during a vampire god fight.
PERFORMANCE & STABILITY
- Traversing through Deathmist should no longer cause performance issues.
- Resolved issue with contact shadows interfering with self-shadowing.
- Resolved issue with some Game Settings not persisting between game launches.
- Restored default windowed mode to ‘Windowed Fullscreen’.
- The game client now saves window location between game launches.
- Various performance fixes related to FPS drops and stuttering.
- Addressed edge-case crash condition with late joining game clients.
![John Papadopoulos](https://www.dsogaming.com/wp-content/uploads/2020/08/dasdasdsadsa.jpg)
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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