RoboCop Rogue City feature

RoboCop: Rogue City Patch #02, adds NVIDIA Reflex support, full changelog


Teyon just dropped the second big update for RoboCop: Rogue City. Patch #02 adds support for NVIDIA Reflex, which is amazing for all NVIDIA gamers. Additionally, they resolved a bunch of bugs and problems that were bugging the game. So, let’s dive in and check out the main changes.

This second update brings support for NVIDIA Reflex and updates the DLSS plugin. NVIDIA did not share any additional details. Here’s the deal though – with these changes, there should be less ghosting, and your mouse should move smoother thanks to Reflex. So, if you’re rocking an NVIDIA GPU, don’t forget to turn it on for the best experience.

Patch #02 for RoboCop: Rogue City fixed a soft lock issue on the third level. It also tackled problems with gameplay, blockers, and cat visibility in the Riots and Tenements on Fire level. Oh, and Teyon also took care of an exploit with a staircase door in Ulysses’ Basement. And that’s not all. The patch even sorted out framerate drops when the players rotate.

Like always, Steam will download this update the next time you launch its client. For those wondering, the update is around 370MB in size. You can also find below its full patch notes. Also, make sure to read our PC Performance Analysis.

RoboCop: Rogue City Patch #02 Release Notes

  • Updated the DLSS plugin
  • Implemented NVIDIA Reflex
  • Fixed Motion Blur
  • Fixed AI not playing death animation
  • Reduced one cutscene’s file size
  • Fixed framerate drops when the players rotates
  • Fixed RoboCop’s Shock skill
  • Fixed a soft lock in the third level
  • Fixed gameplay, blockers and cat visibility in the Riots and Tenements on Fire level.
  • Fixed Pickles
  • Fixed an exploit with a staircase door in Ulysses’ Basement
  • Remastered Casey Wong’s muffled voiceline
  • Fixed a few more audio files
  • Torchheads in the windows are now able to damage RoboCop
  • Fixed Anne Lewis’ Assault hair color
  • Fixed Samantha’s dialogue
  • Fixed the Auto-9’s upgrade values not being correctly applied between levels