Neon Giant has released the fifth update for sci-fi isometric action-shooter RPG, The Ascent. This new patch packs some performance and stability improvements, as well as some gameplay fixes.
Going into more details, Patch #5 fixes some instances of slow loading for Client Players when entering new areas in Online Coop. Moreover, it resolves some rare crashes on the Xbox One Game Pass version of the game.
Additionally, this update fixes a navigation issue that could occur during ‘Empowerment’ (Mission 4) where Client Players could be taken in the wrong direction during the ‘Override Distribution Hub’ step. It also fixes an issue where the Player could be unable to close the Taxi overlay if they trigger a Taxi at the same time as a Vendor.
As always, Microsoft Store and Steam will download this patch the next time you launch their clients. Below you can also find its complete changelog.
The Ascent Patch #5 Release Notes
Performance (PC)
- Fixed some instances of slow loading for Client Players when entering new areas in Online Coop.
Stability (all platforms)
- Fixed some rare crashes on the Xbox One Game Pass version of the game.
- Fixed a crash experienced by some Players on Xbox Series X during ‘Trading Places’ (Mission 3) that could occur during the ‘Access Ship Bridge’ objective.
Save Progress (all platforms)
- Fixed an issue for some Players where applying the Halloween Skull Ink resulted in other inks vanishing.
Coop
- Fixed numerous stability issues.
- Improved joining stability on Game Pass for hotjoining Players.
- Fixed an issue where the ‘Select Profile’ screen appeared on the Start Screen for hotjoining Client Players in some circumstances.
- Various Local Coop fixes made to improve interactions with Vendors.
- Fixed an issue where the Client Player would sometimes not be able to overwrite a Profile after accepting an invite if there was a connectivity issue.
- Fixed an issue experienced by some Players where Main Menu UI elements would disappear after the Player closed the Select Profile tab, before accepting the invite to a game.
Gameplay (all platforms)
- Fixed a navigation issue that could occur during ‘Empowerment’ (Mission 4) where Client Players could be taken in the wrong direction during the ‘Override Distribution Hub’ step.
- Fixed an issue where the Player could be unable to close the Taxi overlay if they trigger a Taxi at the same time as a Vendor.
Photo Mode
- Fixed an issue where the Player could trigger a Taxi ride, whilst in Photo Mode.
- Fixed several issues where a softlock could occur when using Photo Mode during Taxi or Tier Elevator usage.
- Also fixed some minor Photo Mode UI glitches.
- Fixed several issues with Photo Mode in Local Coop, such as Player 2 being unable to close the UI after activation & the Pause UI not appearing.
- Fixed an edge case crash in Photo Mode that could happen when picking up an item at the same moment that Photo Mode is invoked.
Audio
- All Coop Players should now be able to hear each other’s bullets.
Achievements (all platforms)
- Fixed the ‘Flatliner’ Achievement issue where the Codex entries for Celine & Hung were sometimes not unlocked correctly.
- Fixed an issue experienced by some Players where the ‘Hygiene’ Achievement was not being given when using certain sinks/toilets.
Translation (all platforms)
- Fixes and improvements made to localisation across the game.
Visuals
- Fixed some minor UI issues.
Misc. Fixes (all platforms)
- Numerous minor collision fixes addressed.
- New ‘Downloadable Content’ button has been added to the Main Menu so you can easily find new content for ‘The Ascent’ for Steam and Xbox consoles. It will be added for Game Pass PC in our next patch.
- We’ve added a build number to all versions of ‘The Ascent’, this is to aid in debugging future community issues.
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John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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