The First Descendant feature

The First Descendant Patch 1.0.2 improves stability by reducing CPU load during shader generation, lowers GPU memory usage and brings some optimization improvements


NEXON has released Title Update 1.0.2 for The First Descendant. According to the release notes, this patch improves the stability of the shader preparation process, lowers GPU memory usage, and packs various optimizations.

Going into more details, this update reduces the CPU load during shader generation. As such, the game should be more stable now during this process. NEXON is actively monitoring this issue, especially for users with a 13th or 14th gen Intel CPUs.

Moreover, Patch 1.0.2 lowers GPU memory usage when set at High or higher quality. As such, the game should now run better on GPUs equipped with 8GB of 10GB of VRAM. Additionally, this update fixes a bug that allowed frame limits to be set when using Nvidia and AMD’s Frame Generation. It also resolves an issue where shadows were intermittently displayed abnormally depending on the view.

Naturally, this update also comes with a number of tweaks and changes. For example, it will remove the sequential type Immunity Spheres from Named Monsters. It will also increase the quantity of rare basic materials dropped from Encrypted Vaults three-fold. Thus, the Elite Vulgus that appear in Field Missions and Infiltration Operations will now drop them too.

As for weapons and equipment, the update fixes an issue where a weapon’s attribute damage did not apply damage over 100,000. Furthermore, it resolves an issue displaying unused items in the Library.

Like always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.

The First Descendant Patch 1.0.2 Release Notes

Content Improvements
– Added the ‘Start Public Operation’ function (matchmaking) to Infiltration Operations (Hard). ‘Start Public Operation’ is available even if you change the selected reward, but if you select an additional option, only ‘Start Private Operation’ will be available.
– Removed the sequential type Immunity Spheres from Named Monsters. They have been changed to either the default or extermination types.

# Director’s Comment
The Dev Team acknowledges the community’s concern about the monotonous patterns of Named Monsters and strives to enhance them.
In particular, we’ve noted that the pattern involving breaking spheres in a specific order isn’t appropriate for public matching and have decided to remove it immediately.
As new patterns are developed, we will soon update the patterns of existing Named Monsters one by one.
As Named Monsters frequently appear in Hard difficulty and Special Operations, we will continue working towards diversifying their patterns.
– Increased the quantity of rare basic materials dropped from Encrypted Vaults three-fold. The Elite Vulgus that appear in Field Missions and Infiltration Operations will now drop them too.
# Director’s Comment
The most efficient way to farm rare basic materials is still through Encrypted Vaults, but for those who prefer hunting monsters, we have updated Field Missions and Infiltration Operations to drop these materials too.
The Dev Team will closely monitor the overall farming status and do our best to create a joyful environment for all our Descendants.
– Reduced the time from two 90-second to two 60-second occupations for the Kingston ‘Vulgus Data Transmitter’ Hacking Mission.
– Improved the Battle Pass Battle Supply Shop button’s visibility by redesigning it in the format of the Bonus Shop banner.
# Director’s Comment
You can get season-limited skins for free from the Battle Supply Shop. Complete pre-season challenges to claim your special skins!
– Updated the Library window from closing when the map is opened and closed through the Acquisition Information pop-up.
– Improved the duration of party invitation messages to make them easier to confirm and accept.
– Improved the duration of the Descendant Instructor’s lines.
# Director’s Comment
Many Descendants have commented that the Descendant Instructor’s dialogue contains many useful game tips.
Currently, it’s not possible to revisit previous dialogues, but we are planning to fix this.
We will continue to make improvements so that Descendants can easily access the information they require.
– Moved the guide NPC you meet after first arriving in Albion closer.

Optimization Improvements
– [PC] Improved the stability of the shader preparation process by reducing the CPU load during shader generation.
Currently, we are actively monitoring this issue, and if you encounter issues with a 13th or 14th gen Intel, please refer to Intel’s official guide.
– [PC] Lowered GPU memory usage when set at High or higher quality.
– [PC] Fixed an issue where character skins were displayed abnormally in low graphics settings intermittently during extended play.
– [PC] Fixed a bug that allowed frame limits to be set when using Nvidia and AMD’s Frame Generation.
– [Common] Fixed an issue where shadows were intermittently displayed abnormally depending on the view.
– [Common] Made various other fixes for optimization purposes, and we will continuously monitor them.

Bug Fixes
(1) UI/UX
– Fixed an issue displaying unused items in the Library.

(2) Descendants
– Fixed an issue where Descendants could not get out of DBNO when their HP was below -100% from module settings.
– Fixed an issue where Kyle would occasionally go up into the air when using ‘Superconductivity Thrusters’ during ‘Repulsion Dash’.
– Fixed an issue where Esiemo could not get back up while using ‘Arche Explosion’ and being inflicted with Knockback.

(3) Modules
– Fixed an issue where the increase in Firearm ATK per stack in the ‘Sharp Precision Shot’ module was summed instead of multiplied.

(4) Equipment
– Fixed an issue where a weapon’s attribute damage did not apply damage over 100,000.
– Fixed an issue where higher values were displayed as the Ultimate (Gold) option despite the Reactor’s Skill Cooldown and Skill Cost stats being preferable with lower values.
– Fixed an issue where lower values were displayed as the Ultimate (Gold) option despite the Weapon Change Speed stat being preferable with higher values.

(5) Field
– Fixed an issue where ‘Amorphous Material Pattern: 118’ and ‘Shape Stabilizer Form 8’ were not dropped at ‘Frozen Valley: Vulgus Strategic Outpost’ in Fortress (Hard).
– Fixed an issue where Elite Vulgus in the White-night Gulch ‘Upper Hatchery’ Battlefield Missions did not drop rewards.
– Fixed an issue where monster spawning was interrupted at some Vulgus Strategic Outposts.

(6) Instance Dungeon
– Fixed an issue where Vespers resource box materials were dropped from Echo Swamp, Agna Desert, White-night Gulch, Hagios, and Fortress Infiltration Operation resource boxes.

(7) Research
– Fixed an issue where the core materials of Ultimate Descendants were incorrectly displayed as Rare instead of Ultimate Tier.

(8) Miscellaneous
– [French] Fixed an issue where the ‘Go to title screen’ menu was displayed with the same phrase as ‘Exit Game’.
– [French] Fixed an issue in the story where ‘Ultimate Chimera’ was used for ‘Dreadful Abomination’.
– [French] Added missing words in the probability display for Executioner Tier 3 Set 4.