NEXON has released Patch 1.0.3 for The First Descendant. According to the release notes, this hotfix fixes some memory leaks, as well as some issues with NVIDIA DLSS Frame Generation. Moreover, it brings a number of tweaks and additions. So, let’s take a look at them.
Hotfix 1.0.3 adds an AFK (Away from Keyboard) option to the player report menu. It also adds a system message to check the DBNO status of allies, and an extra measure has been added to the party member UI.
The devs have also fixed an issue where a party member’s ‘Abort Mission’ system was being exploited to repeatedly play the Void Fusion Reactor without consuming any Shards. Not only that but the game will now display the Void Shard attribute on the map directly.
And there is more. Patch 1.0.3 increased the number of Attached Items that can be registered to 1,000 each for weapons, reactors, and external components. The drop quantity on Hard difficulty has been increased by approximately 1.5. Additionally, the stack limit for consumable items has been increased from 1 million to 100 million.
Naturally, this update also brings a number of fixes and tweaks for Descendants and Missions. You can find more details about them below as I’ve included the entire patch notes list.
Like always, Steam will download this hotfix the next time you launch its client. Below you can also find its complete changelog.
The First Descendant Patch 1.0.3 Release Notes
Content Improvements
(1) UI/UX
- An option has been added to turn off other players’ effects (projectile explosion).
- In order to improve the visibility, the explosion effect and the duration of ‘Vestigial Organ’ have been reduced.\
- A system message has been added to make it easier to check the DBNO status of allies, and an extra measure has been added to the party member UI.
- Reduced the research completion visual effect duration for materials frequently used in research.
- ‘Away from keyboard (AFK)’ has been added to the player report menu.
- The UI has been updated so that major rewards obtained from chain quests that have already been cleared are checked in the quest list.
- A function has been added to view acquisition information directly in the target section of Library.
- Fixed an issue of scrolling to the top when moving from the target item of Library to the corresponding item list.
- Added Firearm types and Rounds types to the Library Weapon List.
- Fixed an issue where a player who joined the Void Fusion Reactor could use the Reconstructing Device even if there were no Void Shard after completing the mission.
- When completing a Void Fragment mission obtaining two types of Void Shard, the amount obtained has increased by approximately 1.5 times.
- Void Fusion Reactor mission tooltip has been updated to display the number of Void Shards.
- Added Linked Amorphous Material to Void Fusion Reactor mission tooltip.
- Void Shard attribute will now be displayed on the map directly.
- The number of Attached Items that can be registered has been updated to 1,000 each for weapons, reactors, and external components.
(2) Descendants
- ‘Thrill Bomb’ and ‘Lightning Emission’ with the Ultimate Bunny ‘High-Voltage’ module will now target nearby targets rather than random targets.
- ‘Allergy’ of ‘Reconstruction Serum’ of Yujin now applies to Colossus as well.
- Ultimate Bunny ‘Electric Charge’, ‘High-Voltage’ and Bunny ‘Electric Condense’ sound effects have been changed.
- ‘Use Bunny’s Skills to inflict Electrocution on enemies’ has been removed from the 2nd and 3rd stage evolution conditions of the bunny Evolving Skin ‘Speedy Awakened One’.
(3) Infiltration Operation
- You can now view mission results through the ESC menu after completing an Infiltration Operation.
- The time limit for destroying the Ironheart has been removed in the Infiltration Operation ‘Fortress – Heart of the Fortress’.
- The location of the supply droid in the Infiltration Operation ‘Fortress – Quarantine Zone’ has been moved to the battle zone, making it easier to supply bullets.
(4) Mission
- The position of immunity spheres of Named Monsters will not change anymore as the monsters move or rotate.
- The sequential sphere type of the Named Immunity of ‘Alternate Hand of Nazeistra’ that appears in White-night Gulch ‘Eye of Truth’ has been updated.
(5) Field
- The drop quantity on Hard difficulty has been increased by approximately 1.5.
(6) Miscellaneous
- The stack limit for consumable items has been increased from 1 million to 100 million.
- Updated some icon images.
Optimization Improvements
- Fixed the memory leak that occurred intermittently in windowed mode.
- Fixed the memory leak when using Frame Generation.
- Fixed the issue of temporary frame drops when opening inventory with DLSS Frame Generation.
- Fixed an issue where frame limit was not restored even if additional options were changed to Off when DLSS Frame Generation or FSR Frame Generation is enabled.
Bug Fixes
(1) UI/UX
- [Russian][Spanish][Portuguese] Fixed an issue where the material quantity text was cut off in Weapon Transmission.
- Fixed an issue where the top menu remained when Scroll Map > Top Library through Acquisition Information, and then moving to the screen with ESC.
- Fixed an issue where a black screen was briefly displayed when starting Special Operation.
- Symbol effects have been added for ‘Code Analyzer’, ‘Code Breaker’, and ‘Core Material’ dropped.
- Fixed an issue where account names starting with ‘#’ were not visible.
(2) Descendants
- Fixed an issue where the Descendant couldn’t be changed after completing the exclusive dungeon of the quest ‘To Bunny, Our Beloved Daughter’ in the Bunny quests.
- Fixed an issue where Bunny’s Lightning Emission was used even if there was no moving distance when rolling over a box or wall.
- Fixed an issue where sound effect was not played intermittently when landing on the floor with Kyle’s ‘Superconductivity Thrusters’.
- Fixed an issue where the charging motion was repeated with Kyle’s ‘Repulsion Dash’.
(3) Modules
- Fixed an issue where the ‘Arche Acceleration’ module did not increase the speed and distance of projectiles.
- Fixed an issue where Ajax’s ‘Body Enhancement’ module did not reflect the max shield in the current shield after moving to the map.
- Fixed an issue where the Firearm ATK of the ‘Shoot Focus’ module was applied as a sum operation and not as a multiplication operation.
- Fixed an issue where the module list scroll was reset to the top after Module Enhancement.
(4) Mission
- Fixed an issue where monsters would not spawn if the first monsters spawned upon entering the Vulgus Strategic Outpost were immediately killed.
- Fixed an issue where the next quest could not be started under certain circumstances.
- Fixed an issue where the sphere would tremble when it was far away during the Named Monster’s sphere gimmick.
- Fixed an issue that prevented field change by removing the shield created during the ‘Upper Hatchery’ mission in the White-night Gulch Hatchery.
- Fixed an issue where monsters would spawn even without an actual battle in the White-night Gulch ‘Fortress Outskirts’.
(5) Field
- Fixed an issue where ‘Code Analyzer’ was intermittently required when working with the Encrypted Vault in the Hard difficulty.
- Fixed an issue where falling while using a grappling hook in a certain section of the prologue caused you to spawn at the next location with the Mission Unfinished status.
(6) Void Intercept Battle
- Fixed an issue where the Removal did not happen intermittently and the grappling hook was maintained during a battle.
(7) Miscellaneous
- Fixed an issue where items were not collected when purchasing multiple items of the same product.
![John Papadopoulos](https://www.dsogaming.com/wp-content/uploads/2020/08/dasdasdsadsa.jpg)
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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