Naughty Dog and Iron Galaxy have released Update 1.0.5 for the PC version of The Last of Us Part I. According to the release notes, this latest patch reduces shader building times. Moreover, it optimizes the game’s code to improve global CPU performance.
Furthermore, Patch 1.0.5 optimizes content to improve performance across several levels. It also reduces the VRAM impact of texture quality settings, allowing most players to increase their texture quality settings or experience improved performance with their current settings.
As always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.
The Last of Us Part I Patch 1.0.5 Release Notes
- Reduced shader building times
- Optimized code to improve global CPU performance
- Optimized content to improve performance across several levels
- Improved level loading to help reduce the amount of ‘Please Wait’ and loading screens
- Added a new Effects Density setting, which adjusts the density and number of non-critical visual effects (Options > Graphics)
- Increased crowd sizes on Low and Medium Ambient Character Density settings and added a Very Low option (Options > Graphics)
- Implemented additional scalability tuning for Low and Medium in-game Graphics settings
- Reduced the VRAM impact of texture quality settings, allowing most players to increase their texture quality settings or experience improved performance with their current settings
- Fixed a crash that would occur on boot on Windows 11
- Fixed a crash that could occur on Intel Arc
- Also fixed a crash that may occur when starting a New Game in Left Behind prior to the completion of shader building
- Corrected an issue where pointing the camera at the floor while aiming would cause the player and camera to visually stutter
- Fixed an issue where Sniping Sensitivity settings were not applying to all scoped weapons. Additionally, Sniping Sensitivity has been renamed to Scoped Sensitivity (Options > Controls > Mouse Camera Sensitivity)
- Fixed an issue where players could not click on ‘Jump To Unbound’ when prompted in the custom controls settings (Options > Controls > Input > Customize Controls)
- Also fixed an issue where changing Graphics settings (Options > Graphics > Graphics Preset) during gameplay wouldn’t restart the player at the correct checkpoint
- Fixed an issue where adjustments to Lens Flare (Options > Graphics > Visual Effects Settings > Lens Flare) were not not applied
- [Pittsburgh]
Fixed an issue where players may consistently fall out-of-world when restarting at the checkpoint in the bookstore - [Left Behind]
Fixed an issue where players may get soft locked when jumping into the electrified water
AMD-Specific
- Implemented improvements to load times
- Fixed an issue where shaders may take an abnormally long time to load
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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