Private Division has released the second major update for The Outer Worlds: Spacer’s Choice Edition. According to the release notes, Update 1.2 aims to reduce hitching and stutters on PC.
Going into more details, Patch 1.2 packs various improvements to reduce hitching issues across all platforms. Moreover, it features framerate improvements on all platforms.
Additionally, this update comes with specific DirectX 12 allocation improvements to fix hitches on PC. Furthermore, it improves LODs to reduce popping, and brings lighting improvements.
As always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.
The Outer Worlds: Spacer’s Choice Edition Update 1.2 Release Notes
Performance:
• Replaced dynamic resolution with FSR and added option selector on PC
• Framerate improvements on all platforms
• Various improvements to reduce hitching issues across all platforms
• Specific DirectX 12 allocation improvements to fix hitches on PC
• Fixed settings auto-detection on PC
• Fixed multiple flickering issues
• Optimized graphics settings on PlayStation®5 and Xbox Series S/X
• Optimized VFX during combat to address frame rate dipsStability:
• Fixed occasional crash when detecting graphics settings on PC
General:
• Various bug fixes
• Fixed bug where EULA needs to be accepted after every launch
• Material and texture updates to remove visible seams and improve overall visuals
• Lighting improvements
• Fixed excessive shadow popping bug in Roseway
• Fixed disappearing reticle when changing settings during gameplay
• Also fixed floating grass in Monarch
• Improved LODs to reduce popping
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email