CD Projekt RED has just released Patch 4.04 for The Witcher 3 Next-Gen, and shared its complete changelog/release notes. According to the patch notes, Patch 4.04 fixes a number of visual glitches and gameplay bugs in the PC version.
Going into more details, The Witcher 3 Next-Gen Update 4.04 fixes some instances where characters’ hair could look too bright when using Ray Tracing. Ironically, this issue has been present since the day the Next-Gen Update came out. So, it only took CDPR six-seven months to fix it. Nice.
Additionally, this update fixes an issue where fog could look as if it were 2D in some places. It also fixes an issue where the mountains in Kaer Morhen could disappear when changing the camera angle while Geralt is underwater. Not only that, but it forces grass collision to work properly.
As always, GOG Galaxy and Steam will download The Witcher 3 Next-Gen Update 4.04 the next time you launch their clients. Below you can also find its complete changelog.
The Witcher 3 Next-Gen Patch 4.04 Release Notes
PC-SPECIFIC
- Fixed an issue where GOG achievements for the Complete Edition would unlock for the base version instead.
- Frames allowed by the “Maximum Frames Per Second” setting will now be counted properly when DLSS Frame Generation is enabled.
- Fixed some instances where characters’ hair could look too bright when using Ray Tracing.
- Bald Mountain – Fixed a crash that occurred when Ray Tracing was enabled and all the other Ray Tracing options were off.
- The Beast of White Orchard – Fixed an issue where loading a certain checkpoint save could cause the game to freeze if Ray Tracing was enabled.
- Fixed an issue where the game would start without REDlauncher and open a browser tab request for permission to “Use Cyberpunk 2077 with your Epic Games Account”.
- Fixed an issue where input from a gamepad could still work while having the game in a suspended state.
- Also fixed an issue where a second cursor with high sensitivity would appear in the Main Menu when “Hardware Cursor” was set to “Off”.
VISUAL – PC and Next-Gen Exclusive
- Fixed an issue where fog could look as if it were 2D in some places.
- Fixed an issue where the sky’s reflection on the water with Ray Tracing enabled was partially missing at specific locations in White Orchard, Velen and Toussaint.
- Grass collision now works properly.
- Added an HDR calibration option.
- Fixed an issue where the mountains in Kaer Morhen could disappear when changing the camera angle while Geralt is under water.
- Get Junior – Removed an unnecessary body of water from Oxenfurt sewers.
- Fixed an issue where the loading screen would stutter when using Ray Tracing.
QUESTS & GAMEPLAY
- Added an option to switch potions and apply oils from the radial menu.
- Fixed an issue where Geralt’s health rapidly depleted when diving.
- The Final Trial – Fixed an issue where leaving the area and coming back could cause Lambert to stand in the water instead of sitting in the boat, blocking progress.
MISCELLANEOUS
- Addressed some issues with loading saves when using the Cross Progression feature on multiple machines with the same GOG account.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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