CD Projekt RED has released a new hotfix for The Witcher 3: Wild Hunt. Moreover, the team has released the first patch for its REDkit Modding Tools. So, let’s take a look at their fixes, tweaks and changes.
The June 6th Hotfix for TW3 fixes the issue where turning on HairWorks on DirectX 11 crashed the game after loading a save. Furthermore, it adds some new capabilities for modding scripts. For instance, the script compiler now supports a number of annotations. Their main purpose is to add/modify functionality in existing game functions and classes without merging script files.
On the other hand, the first patch for the REDkit Modding Tools adds new tutorials to the User Guide. It also fixes an issue where the cursor could disappear in the editor after zooming in in the preview in the Texture Viewer. Plus, it packs various stability improvements and crash fixes, as well as various UI improvements to the Welcome dialog box.
Not only that but new worlds can now be created as DLC mods. The update also fixes an issue that could occur with Ray Tracing. As such, creating a new world and generating terrain will no longer fail when Ray Tracing is enabled.
Like always, Steam and GOG will download these updates the next time you launch their clients. Below you can also find their complete changelogs.
Speaking of The Witcher 3 Next-Gen, you may also want to take a look at these other mods for it. For instance, you can download a really cool first-person mod. Furthermore, the Characters Reworked Project improves the quality of over 100 characters. Let’s also not forget this mod that lets you kill most in-game NPCs.
In December 2023, we shared this mod that restores content that was cut from all previous The Witcher games. Then we have the Witcher 3 Next-Gen Combat Redux Mod. In January 2024, we shared a must-have gameplay overhaul mod. And then, in February 2024, we shared a mod that attempted to remove the fake “hero” light from the game’s cut-scenes. There is also this mod that allows you to explore a part of the world from the first The Witcher game in TW3. Oh, and don’t forget this mod that allows you to ride a Griffin.
We also have some mods for those playing with Ray Tracing. The RTX Mirrors Mod adds proper reflections to the game’s mirrors. Then we have this mod that improves the fire effects via Ray Tracing Global Illumination. And finally, this mod fixes the Ray Tracing bleach issues.
Stay tuned for more!
The Witcher 3: Wild Hunt June 6th Hotfix Notes
- Fixes the issue where turning on HairWorks on DirectX 11 crashed the game after loading a save.
- Adds some new capabilities for modding scripts: the script compiler now supports a number of annotations. Their main purpose is to add/modify functionality in existing game functions and classes without merging script files.
The Witcher 3 REDkit Modding Tools Patch #1 Release Notes
- Fixed an issue where the cursor could disappear in the editor after zooming in in the preview in the Texture Viewer.
- Generated navmesh instance will now be properly loaded back after saving and re-opening the world.
- Color picker in the Environment Editor will now properly show colors.
- Creating a new world and generating terrain will no longer fail when Ray Tracing is enabled.
- Fixed the trajectory calculation of bone motion extraction when importing animations.
- Various stability improvements and crash fixes.
- Various UI improvements to the Welcome dialog box.
- Editor will now check the game version before starting and warn the user if it’s outdated.
- Various language fixes and tweaks.
- Disabled some not working or console-related debug filters.
- Editor will now remember the configurations in the Welcome dialog box even if the app was closed before starting completely.
- Map file (editormap.json) generated from the REDkit executable will now be included in the bin folder.
- New worlds can now be created as DLC mods.
- Assigned better default values in setup for Terrain Edit Tools.
- Added some new icons in the UI.
- Removed unused Import and Export settings sections in the Terrain Edit Tool.
- Made w3fac and w3dyng files editable if REDkit config is active.
- Various fixes for publishing on Steam Workshop.
- Added new tutorials (including WitcherScript documentation) to the REDkit User Guide.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email