Iron Gate has just released Patch 0.217.12 for Valheim on its Public Test Server, and shared its complete changelog. According to the release notes, Update 0.217.12 brings a number of tweaks, fixes and improvements.
Going into more details, Patch 0.217.12 for Valheim fixes a bug causing the cauldron to be non-interactable. Moreover, it resolves flickering colours when placing beech sapling, as well as some glowing signs. Players will now be able to sprint while autorunning again, and they will no longer zoom while in the build menu.
As always, Steam will download this latest update for Valheim the next time you launch its client. Below you can also find its complete changelog.
Lastly, and speaking of Valheim, we also suggest trying the following mods. There is a mod that adds The Witcher 3’s Geralt, Ciri, Triss & Yennefer to the game. Moreover, there are mods that overhaul magic, reduce grinding, remove boss healing and allow you to auto-pick items. There are also mods that add bears, lockable doors, airships, and runestones. Let’s also not forget this mod that adds a Hardcore Server Mode. And lastly, there is a 4K Texture Pack that you can download from here, as well as a mod that adds an Experience & Level Up RPG System. Here are also all the Best Valheim Mods that you can download right now.
Valheim Patch 0.217.12 Release Notes
- Enemies in dungeons no longer scale size and speed on harder world modifier difficulties to avoid getting stuck
- Enemy spawn block and item despawn now matches workbench build radius
- Fixed glowing signs
- Fixed world modifiers not showing up or being cut off if they were too long for dedicated servers on Steam
- Magecap & Jotunpuffs can only be farmed in Mistlands again
- Tin, Obsidian, Guck and many destructible objects now scale drop correctly when using the resource rate modifier
- Players can now sprint while autorunning again
- Players can no longer zoom while in the build menu
- Mouse input is no longer blocked for a short period of time when selecting a build piece
- Fixed a bug causing the cauldron to be non-interactable
- Autocomplete in the console will no longer skip entries in the list
- Fixed flickering colours when placing beech sapling
- Player based raids should now activate correctly when a player has used a guardian power
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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