Wo Long Fallen Dynasty feature

Wo Long: Fallen Dynasty Patch 1.04 improves mouse controls, fixes bugs & crashes


Team Ninja has released a new patch for the PC version of Wo Long: Fallen Dynasty. According to the release notes, Patch 1.04 further improves the game’s mouse controls, resolves some crashes, and fixes some bugs.

Unfortunately, this update does not seem to include any performance improvements. That’s a bit disappointing as the game has numerous unoptimized scenes. Let’s just hope that it will fix the awful crashes that can occur after cut-scenes.

Since I’ve already finished the game, I can safely say that the K&M controls are great. Seriously, with the exception of Zhang Rang which throws you numerous clones (which breaks the game’s targeting system), everything worked exceptionally well with K&M. Wo Long: Fallen Dynasty is a game I thoroughly enjoyed. Its combat and deflect mechanics are more forgiving than Sekiro, and the game features better-placed checkpoints.

Anyway, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.

Wo Long: Fallen Dynasty Patch 1.04 Release Notes

Adjustments/Additional Features
  • Improved the camera controls when using a mouse.
  • Improved the tilting scroll wheel controls.
  • Also improved the lighting controls when using a mouse in Photograph mode.
  • Added a feature that automatically restock arrows/projectiles and consumable items from the storehouse upon accessing a Battle Flag.
  • Made it possible for players to switch lock-on to another target during the animation sequence for Fatal Strikes, deflects (in response to an enemy’s Critical Blow), and Divine Beasts Summons.
  • Made it possible for players to open the Travel screen from the screen that appears after clearing a battlefield (except for main battlefields cleared for the first time), and then select which battlefield they would like to go to next.
  • Added the option to return to the briefing screen before starting Co-op and the option to try the same battlefield again, to the screen that appears after completing a Co-op session.
  • Changed the player’s Morale Rank to 20 while at the base, the hidden village.
  • Made the following adjustments to the difficulty of the sub battlefield “The Tiger’s Loyal Subjects”:
    Adjustments to the AI
    Adjustments to damage taken from Critical Blows, the parameters for the increase/decrease of Spirit, etc.
  • Upward adjustment of the Morale Points acquired by players
Major Bug Fixes #1
  • Fixed crash-prone situations that occurred in certain environments.
  • Fixed flickering that occurred in certain environments.
  • Alleviated the issue of rendering distortions in certain environments.
  • Fixed a bug in which the time it took to successfully provide aid was different depending on the frame rate settings.
  • Fixed a bug that could sometimes prevent key configurations from being saved under certain conditions.
  • Also fixed a bug that caused key configurations to be reset to their default values when screen resolution was changed.
  • Fixed the issue on AE-5 Plus and AE-7 sound cards that required the Direct Mode to be enabled for the audio to play.
  • Fixed a bug in which the player sometimes remained transparent (in appearance only) after the effects of “Unseeable Form” wore off.
  • Also fixed a bug that caused unnecessary text to be displayed in certain UIs in the 120FPS setting.
  • Fixed a bug that allowed players to enter areas outside of the current stage from certain locations in some stages.
  • Fixed a bug that caused characters to become stuck (in the ground/surrounding objects) in certain locations in some stages, making it impossible for players to progress.
  • Also fixed a bug that caused the enemies in some stages to be pushed out of the stage, making it impossible for players to progress.
  • Fixed a bug that caused guest players in Recruit to become unable to progress upon entering a certain house in the sub battlefield “The Lost Sacred Artifact” until the host player opened the door.
Major Bug Fixes #2
  • Fixed a bug that made it possible to exchange items with a Shitieshou every time the player resumes the game from a Battle Flag in the sub battlefield “Fate of the Entertainer.”
  • Also fixed a bug that occurred during the battle against Zhang Liang in the main battlefield “Village of Calamity” where, if the player went into Spirit Disruption right when they defeated Zhang Liang’s first form, they would remain in Spirit Disruption at the start of the battle against his second form.
  • Fixed a bug that caused the Spirit Disruption of “Embodiment of Demonic Qi” to last longer.
  • Fixed a bug that could make it impossible for the player to proceed if they summoned the Divine Beast Yinglong right as they died.
  • Also fixed a bug in which the magnitudes of special effects on emptied embedment slots would sometimes change when loading save data.
  • Fixed a bug that prevented embedment on locked equipment.
  • Fixed a bug that would sometimes provide fewer embedment slots than there should have been on battlefield clear rewards and accessories in the “Path of the Rising Dragon” difficulty level.
  • Also fixed a bug that allowed users to sell equipment registered to favorites.
  • Fixed a bug that caused the effects of the special effect Set Bonus Requirement Mitigation to accumulate.
  • Fixed a bug that prevented players from being able to skip cutscenes upon using certain controls.
  • Also fixed a bug that caused the number of arrows/projectiles in the player’s inventory to duplicate under certain conditions.
  • Fixed a bug that would sometimes make it impossible for the player to obtain some trophies/achievements.
  • Fixed a bug that prevented players from saving the parameters for the Upper Lip Edge Thickness and the Lower Lip Edge Thickness after selecting Save in Character Creation.
  • Also fixed other minor bugs.