AI Limit feature-2

AI Limit Benchmarks & PC Performance Analysis


CE-Asia has lifted the review embargo for AI Limit. Powered by the Unity Engine, it’s time now to benchmark it and examine its performance on the PC.

For our benchmarks, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX 6900XT, RX 7900XTX, RX 9070XT, as well as NVIDIA’s RTX 2080Ti, RTX 3080, RTX 4090, RTX 5080 and RTX 5090. We also used Windows 10 64-bit, the GeForce 572.83, and the Radeon Adrenalin Edition 25.3.2 drivers.

Sense Games has added very few graphics settings to tweak. PC gamers can adjust the quality of Textures, Shadows, Fog and Ambient Occlusion. The game also supports DLAA, Native FSR 3.0 and TAA (for anti-aliasing). However, there is no support for NVIDIA DLSS Super Resolution or AMD FSR 3.0 Super Resolution. There are also no Ray Tracing effects, or support for Frame Gen.

AI Limit PC graphics settings

AI Limit does not feature a built-in benchmark tool. So, for our benchmarks, we used this scene. This appeared to be one of the most demanding ones early in the game. Thus, it should give us a pretty good idea of how the rest of it runs.

AI Limit benchmark scene

At 1080p/Max Settings, AI Limit can run with high framerates on pretty every GPU that we have tested. Yes, even the NVIDIA RTX 2080Ti can push framerates over 130FPS at all times. Similarly, all of our GPUs were able to provide a smooth gaming experience at 1440p/Max Settings.

AI Limit benchmarks-1AI Limit benchmarks-2

At Native 4K/Max Settings, we finally started getting a bit more interesting results. So, at 4K, the NVIDIA RTX 2080Ti is unable to offer a 60FPS experience. The NVIDIA RTX 3080 and the AMD Radeon RX 6900XT perform exactly the same in this title. Interestingly enough, the AMD Radeon RX 7900XTX performed similarly to the AMD Radeon RX 9070XT at 1080p and 1440p. But, at 4K, the 7900XTX was faster than the 9070XT (which is what you’d expect to see).

AI Limit benchmarks-3

Graphics-wise, I wasn’t particularly impressed by AI Limit. The game has a cool anime style that I find cool. After all, I’m a big fan of anime. Tech-wise, though, there is nothing mind-blowing here. Textures are OK-ish, and the environments feel a bit basic. The main character and the enemies look great, but they are nowhere close to what we’ve seen in other Souls-like games.

Before closing, I should note that the game suffers from major traversal stutters. You can see those stutters in the video below. I’ve already informed the devs about them, so I hope they will do something about them via a future update. Until then, owners of high-end PC systems can somehow reduce them by locking the game’s maximum framerate to 60FPS or 120FPS.

All in all, AI Limit can run with high framerates on a huge range of PC configurations. However, the game does suffer from some traversal stutters that may annoy some PC gamers. And, since this is a Unity Engine game, you can see that these traversal stutters are not exclusive to Unreal Engine 5 games. But who cares about the truth these days? Most will keep saying stupid stuff like “How UE5 is killing gaming” just so they can sound “cool” or “knowledgeable”. Or they’ll keep posting on their YT/X channels clickbait nonsense just so they can attract an angry audience (and then monetise their stuff to make some money). And that is that!

AI Limit - Custom Benchmark Scene - Native 4K - NVIDIA RTX 5090