Atomfall feature

Atomfall Benchmarks & PC Performance Analysis


Rebellion has just lifted the review embargo for Atomfall. Powered by the latest version of the Asura Engine, it’s time now to benchmark it and examine its performance on PC.

For our benchmarks, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX 6900XT, RX 7900XTX, RX 9070XT, as well as NVIDIA’s RTX 2080Ti, RTX 3080, RTX 4090, RTX 5080 and RTX 5090. We also used Windows 10 64-bit, the GeForce 572.70, and the Radeon Adrenalin Edition 25.3.1 drivers.

Rebellion has added a respectable amount of graphics settings to tweak. PC gamers can adjust the quality of Textures, Shadows, Water, Draw Distance and more. Surprisingly, the game does not support any of the PC upscalers. As such, there is no support for NVIDIA DLSS, AMD FSR or Intel XeSS. There is also no support for any Ray Tracing effects.

Atomfall PC graphics settings-1Atomfall PC graphics settings-2

Atomfall does not feature any built-in benchmark. So, for our benchmarks, we used the first open-world area you encounter. This should give us a pretty good idea of how the rest of the game runs.

Atomfall benchmark scene-1Atomfall benchmark scene-2

Atomfall is a GPU-bound title but it can run smoothly on a wide range of GPUs. At 1080p/Max Settings, even our NVIDIA RTX 2080Ti was able to push framerates over 120FPS. As for the NVIDIA RTX 5090, it could push framerates over 400FPS. And that’s at native resolutions, without the help of DLSS or FSR.

Atomfall benchmarks-1

Things look great even at 1440p. Even at that resolution, the NVIDIA RTX 2080Ti has no trouble at all running the game smoothly. And while Atomfall does not seem to favor AMD’s GPUs over NVIDIA’s, it runs great on those GPUs too.

Atomfall benchmarks-2

Finally, at Native 4K/Max Settings, most of our GPUs were able to provide framerates over 60FPS at all times. The only GPU that could drop below 60FPS was the NVIDIA RTX 2080Ti. The AMD Radeon RX 9070XT was over 75FPS at all times. As for the NVIDIA RTX 5090, it could push over 175FPS at all times.

Atomfall benchmarks-3

Graphics-wise, Atomfall looks beautiful in the open-world area. However, the game disappointed me in the first indoor areas. It’s quite obvious that the game does not push the visual boundaries of PC games. Despite that, though, this is one of the most optimized PC games we’ve gotten. This is mainly thanks to its beautifully crafted environments. Since the game does not rely on Ray Tracing, Rebellion has made sure that the baked lighting can look great, at least most of the time.

Now the problem with such rasterized games is that some areas may look flat or bad. That’s the case with the first indoor environment. In other words, the game’s visuals can be inconsistent. That’s where RTGI comes in. Still, it appears that Rebellion has done a great job here (though things may get worse in later levels).

Before closing, I should note that the game suffers from noticeable shimmering issues. These issues are quite obvious in lower resolutions like 1080p or 1440p. At 4K, they are there but they are not THAT distracting. This is something that could be fixed with NVIDIA DLSS 4 or AMD FSR 4.0. So, it’s a shame that the game does not support them.

All in all, Atomfall is one of the most optimized PC games of 2025. The game can run on a huge range of GPUs, and it does look great. It’s not a mind-blowing visual experience. However, it gets the job done. I also did not experience any major stutters. On that note, make sure to set your Autosaves to 10 minutes (so that you can minimize the stutters caused by them). By default, they are set to 3 minutes.

Enjoy and stay tuned for more!

Atomfall - Native 8K/Max Settings - NVIDIA RTX 5090 - DSOGaming Custom Benchmark Scene