Black Myth: Wukong is one of the most highly anticipated games of 2024. Powered by Unreal Engine 5, this game promises to be quite demanding on Max Settings. And, surprisingly enough, Game Science has released a PC benchmark tool that you can download from Steam.
Game Science has worked hard to make sure the benchmark results are a good match for how the game will actually run. However, because games can be complex and vary a lot, the test results might not always show exactly how the game will feel when you play it.
To be honest, I really miss these PC benchmark tools. Back in the 90s and 00s, we’d be constantly getting them for a lot of triple-A games. I just now hope that more devs will include these built-in benchmarks in their games.
Game Science is not the only company that has created a PC benchmark tool for its title. Square Enix and Ubisoft have also included benchmark tools in their games.
You can download the PC benchmark tool for Black Myth: Wukong from this link.
I’m currently downloading it, so I’ll be sure to update this story with some results. Until then, here are from Compusemble.
Compusemble used an AMD Ryzen 7 7700X with 32GB of RAM and an NVIDIA GeForce RTX 4090. At 4K with DLAA, the game pushed an average of 22fps with a minimum of 19fps. To get framerates higher than 60fps, Compusemble had to resort to DLSS at 25%.
Now the good news here is that Black Myth: Wukong will also support DLSS 3 Frame Generation. Thanks to it, the NVIDIA RTX 4090 was able to run the game with 60fps when using DLSS at 75%. Still, there were some dips below 60fps in some scenes. So, for the optimal experience, RTX 4090 owners will have to use DLSS 3 at 50% with Frame Generation. That is of course if they want to play on Max Settings. With this combo, you’ll get an average of 90fps.
Game Science will release Black Myth: Wukong on August 20th. Some media outlets have already received their review codes, and the review embargo will be lifted on August 16th. In case you’re wondering, no. We haven’t received one. Naturally, though, we’ll purchase it so that we can test it.
Finally, Black Myth: Wukong will be using Denuvo. Oh, and you can find its official PC system requirements here.
Enjoy and stay tuned for more!
UPDATE:
So we’ve been able to finally launch the benchmark, and we have some things to say. When you first launch it, it will – supposedly – compile its shaders. That’s great, right? However, we did experience numerous shader stutters in our first run. We know they were shader compilation stutters because they were nowhere to be found in the second run. Not only that but there are some traversal stutters.
Our performance was identical to what Compusemble reported. At 4K/DLSS 75%/Max Settings, we were always above 60fps. Our minimum framerate was 61fps. That was with DLSS 3 Frame Generation. Still, this isn’t ideal as the base framerate was around 30fps. This means that there will be some input lag while playing it. So, as I said, I believe the best way to experience the game – at least for RTX4090 owners – is at 4K/DLSS 50% with FG/Max Settings.
Another thing to note is that the game does not have a Fullscreen Mode. Instead, like many UE5 titles, it offers Borderless and Window. So, if you want to use a higher resolution than your native, you’ll have to set your desktop resolution at that rest. For instance, owners of a 1440p monitor must set their desktop res to 4K, and then launch the game. By doing this, you’ll be able to run the game at 4K.
In case the PC benchmark tool crashes on your PC, we have a solution. When you first launch it, you MUST allow it to connect to the Internet. Otherwise, it will be constantly crashing. We’ve been able to replicate this multiple times. And, in case you have not seen the pop-up window from Windows Defender when you first launched the benchmark, you’ll have to manually enable it.
We’ll have more to share when the game comes out. Until then, go ahead and give this benchmark tool a go.
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John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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