Joure and Joe, two indie developers have released in Early Access Don’t Scream. Don’t Scream is a new horror game using Unreal Engine 5, featuring a cool and interesting concept.
In this game, players will explore a forest. Their objective is to explore it for 18 minutes without screaming. The catch? Time only ticks when you move and you cannot predict the scares. The developers claim that there are numerous dynamic scares, and each playthrough will offer a unique experience.
Now in order to play Don’t Scream, you’ll have to use a microphone. As such, you’ll have to calibrate your microphone in-game so that every whimper, jump, or even a minor squeak is registered as a scream. For those wondering, yes. You could bypass calibration to shout through scares, but what’s the point of that?
The two creators used Unreal Engine 5 to make their game look like a VHS tape, which is pretty cool. But making it look like that can make the game not run as smoothly on older PCs. They say they’ll try to make it run better, but they’re just a small team, so don’t expect big improvements. Right now, they suggest using an NVIDIA GeForce RTX 3060 12 GB or an AMD Radeon RX 6700 XT to play it.
Don’t Scream has a great concept and awesome art. It sounds perfect for livestreaming or playing with friends, but there are some problems. You can’t really talk while playing, and the game seems short and not very exciting. The scares are random and don’t match the story. It would be better if the scares were related to the game’s environment. As I said, it has a cool concept, so hopefully, the developers will address these issues.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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