Immortals of Aveum key art

Immortals of Aveum PC Performance Analysis


Immortals of Aveum is a new magic FPS from Ascendant Studios. Powered by Unreal Engine 5 and taking advantage of Lumen and Nanite, it’s time now to benchmark it and examine its performance on PC.

For our Immortals of Aveum PC Performance Analysis, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX580, RX Vega 64,  RX 6900XT, RX 7900XTX, NVIDIA’s GTX980Ti, RTX 2080Ti, RTX 3080 and RTX 4090. We also used Windows 10 64-bit, the GeForce 537.13 and the Radeon Software Adrenalin 2020 Edition 23.8.1 drivers. Moreover, we’ve disabled the second CCD on our 7950X3D.

Immortals of Aveum CPU scaling

Immortals of Aveum does not feature any built-in benchmark tool. Thus, for our GPU benchmarks, we used the first arena area (during which Jak awakens his powers). This area features numerous enemies and lots of particles on screen, so it can give us a pretty good idea of how the game performs during its combat sequences.

Immortals of Aveum 4K/Low Settings-5

Ascendant Studios has included numerous graphics settings and a performance tool. On paper, that’s a good thing. In actuality, though, these settings do almost absolutely nothing. So contrary to our other PC Performance Analysis articles, this time we’ll begin with the game’s scalability.

Immortals of Aveum PC graphics settings-1Immortals of Aveum PC graphics settings-2 Immortals of Aveum PC graphics settings-3Immortals of Aveum PC graphics settings-4

At Native 4K/Low Settings, the game can drop to 34fps on our benchmark scene. As for High and Ultra Settings, there is no performance difference at all. Do also note that our RTX 4090 was used to its fullest, even at 4K/Low Settings. So no, this isn’t a CPU bottleneck. I don’t know what’s going on here but what was the point of adding graphics settings when these settings cannot improve the game’s performance even on a high-end PC system? And in case you are wondering, no. The game does not have any Medium Settings. Seriously, what the hell?

Immortals of Aveum PC performance benchmarks-4

Immortals of Aveum is mostly a GPU-bound game. In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU.  For our CPU benchmarks, we also had to lower our resolution to 720p AND use DLSS 2. This was enough to eliminate any possible GPU bottlenecks.

Without SMT, our simulated dual-core system was able to push a minimum of 50fps and an average of 64fps. The game was also stuttering as these two CPU cores were not powerful enough to handle it. Our stutters and overall performance improved on that particular system the moment we enabled SMT.

Immortals of Aveum PC performance benchmarks-1

On PC systems with more than 4 CPU cores, however, SMT can have a negative impact on performance (and potentially on stutters). For instance, our hexa-core and octa-core systems performed better with SMT Off. In other words, Immortals of Aveum is one of the few games in which owners of high-end CPUs will have to disable SMT/Hyper-Threading for optimal performance.

At Native 1080p/Ultra Settings, the only GPUs that could run the game smoothly were the AMD Radeon RX 7900XTX and the NVIDIA RTX 4090. The NVIDIA RTX 3080 was able to only push an average of 46fps.

Immortals of Aveum PC performance benchmarks-2

At Native 1440p/Ultra Settings, only the NVIDIA RTX 4090 was able to provide 60fps. And as for Native 4K/Ultra Settings, there is no GPU that can run it smoothly.

Immortals of Aveum PC performance benchmarks-3

Graphics-wise, Immortals of Aveum does not justify its ridiculously high GPU requirements. Don’t get me wrong, it doesn’t look bad. For instance, the main characters are highly detailed. Moreover, thanks to Nanite, there aren’t any geometry or object pop-ins. There are, however, numerous shadow glitches/issues. And can somebody tell me why this texture looks so low-res in this screenshot? As I said before… what the hell is going on with this game?

Immortals of Aveum low-resolution textures

Let’s also not forget that these enormously high GPU requirements imply that this is a “Crysis-like” game. Sadly though, this isn’t the next “Crysis” game. It can’t even match the quality of The Matrix Tech Demo. Immortals of Aveum is in desperate need of further optimizations. In its current state, the game is completely broken. The only way you can increase performance is by decreasing its resolution (or by using DLSS 2/FSR 2.0 which do the exact same thing). RTX40 owners can also use DLSS 3 to further improve performance. However, both DLSS 2/FSR 2 and DLSS 3 Frame Generation are used as a crutch in this case.

Here is hoping that Ascendant will do something about the graphics settings (which currently do almost nothing to improve performance) and the overall performance/optimization of Immortals of Aveum via post-launch updates!

Immortals of Aveum - Native 4K vs DLSS 2 Quality vs DLSS 3 Quality - NVIDIA RTX4090 - Ultra Settings