It appears that CI Games’ upcoming Souls-like game, Lords of the Fallen, will officially support DLSS 3 Frame Generation. Powered by Unreal Engine 5, Lords of the Fallen promises to offer amazing graphics. As such, it’s great news to see support for DLSS 3. Moreover, the game will support AMD FSR 3.0 at launch.
Now regarding FSR 3.0, it appears that there will be only support for its Super Resolution, and not for its Frame Generation. Or at least that’s what we can assume from this image. The image originates from TwitchTV’s Lirik who got early access to the game. And, as you can clearly see, the game has support for both DLSS 3 and FSR 3.
Lords of the Fallen will take advantage of Lumen, will feature really high-quality textures, and will be using UE5’s Chaos Physics for advanced simulation for clothes, chains, hair, and belts. However, I’m still not sure whether or not the game will be using Nanite.
CI Games will release Lords of the Fallen on October 13th. You can also find here the game’s official PC system requirements.
For those wondering, CI Games has not provided us with a review code. As such, you should not be expecting a day-1 PC Performance Analysis. However, we’ll be sure to share our initial PC tech impressions as soon as the game comes out. And let’s hope that Lords of the Fallen won’t have any shader compilation stutters.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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