Outward is a new RPG that was developed by Nine Dots Studio and published by Deep Silver. The game has just been released on the PC so it’s time to benchmark it and see how it performs on the PC platform.
For this PC Performance Analysis, we used an Intel i7 4930K (overclocked at 4.2Ghz) with 16GB of DDR3 RAM at 2133Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s RTX 2080Ti, GTX980Ti and GTX690, Windows 10 64-bit, GeForce driver 419.67 and the Radeon Software Adrenalin 2019 Edition 19.3.3. NVIDIA has not included any SLI profile for this title in its latest drivers, meaning that our GTX690 behaved similarly to a single GTX680.
Nine Dots Studio has implemented a respectable amount of graphics settings to tweak. PC gamers can adjust the quality of Textures, Light, Shadows, Terrain, Grass, Water, SSAO and Models, and there are options to enable or disable Bloom, Anisotropic Filtering, Anti-aliasing, SS Shadows, Motion Blur, Atmosphere Fog and Advanced Shader. There are also Field of View slider and framerate limiter options.
In order to find out how the game performs on a variety of CPUs, we simulated a dual-core and a quad-core CPU. For our benchmarks we used the first city that players visit in the game (the city has numerous NPCs so it was perfect for both our CPU and GPU benchmarks). For our CPU tests we kept the game’s Ultra settings but lowered our resolution to 1280×720 (in order to avoid any possible GPU limitation).
Outward does not require a high-end CPU for gaming at 60fps. Without Hyper Threading enabled, our simulated dual-core was able to push a minimum of 38fps and an average of 59fps (though there were some really annoying stutters while exploring the city). With Hyper Threading enabled, our minimum framerate increased to 48fps and our framerate went to 68fps. As for our six-core and simulated quad-core systems, they performed identically and were able to offer a minimum of 60fps and an average of 98fps.
Now while older CPUs can run the game with 60fps, the game does suffer from major CPU optimization issues that are mainly due to the DX11 API that Outward uses. In the city area, our Intel i7 4930K was used at only 50%. With both the CPU and GPU being under-used even at 1080p on the NVIDIA GeForce RTX2080Ti, it’s pretty obvious that the culprit here is DX11. Yes, PC gamers can overcome these issues by using a newer CPU, however the same can be said about every unoptimized game that cannot take proper advantage of the PC hardware. Again, our Intel i7 4930K was not maxed out and was used at only 50%, meaning that you’re basically throwing away 50% potential CPU power just because developers are sticking with DX11. We’ve said it before and we’ll say it again; developers should start using DX12 or Vulkan and there is no excuse in 2019 for such ridiculous API limitations in PC games.
Outward also requires modern-day graphics cards in order to be enjoyed. Our AMD Radeon RX580 was unable to offer a smooth gaming experience at 1080p/Ultra, while our NVIDIA GTX980Ti could drop – in some scenes – to 55fps. In order to give you an idea, the GTX980Ti runs The Witcher 3 at 1080p/Ultra with the NVIDIA GameWorks effects BETTER than Outward. So yeah, we believe that this latest RPG does not really justify its GPU requirements.
At 2560×1440, our AMD Radeon RX Vega 64 came close to a 60fps experience and the only GPU that was able to offer a minimum framerate about the 60fps threshold was the NVIDIA RTX2080Ti. As for 4K, our NVIDIA RTX2080Ti was able to offer a 60fps experience, though there were some minor drops to 50fps in some places.
Graphics wise, Outward does not bring anything groundbreaking to the table. It looks fine but it certainly isn’t a great looking game. Although it features a fully dynamic time of day cycle, it suffers from the same “flatness” issue we’ve reported in Generation Zero (and all other games that rely entirely on rasterized Global Illumination and Ambient Occlusion). The character models are not that great, there are numerous low-resolution textures and everything looks a bit underwhelming. Of course we should not forget that Nine Dots Studio is a small studio and does not have the resources of Bethesda or CD Projekt RED, however Outward looks and performs worse than The Witcher 3; a game that came out almost four years ago.
All in all, Outward can run with constant 60fps (so basically we are looking at a general smooth experience) on a variety of PC configurations, however the game should be performing better for the visuals it displays. The game suffers from CPU optimization issues due to the DX11 API and while it’s not looking as great as The Witcher 3, it requires more powerful GPUs in order to be played with identical framerates at similar resolutions.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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