Now here is an amazing modification for the classic Nintendo 64 game, Super Mario 64. Created by ‘TwilightPB’, this project adds infinite randomly generated levels to the game. And this, right here is why modding is so amazing. Hear that Nintendo?
This random level generator for Super Mario 64 uses libsm64 and Godot Engine as a base. And, the only way you can experience it is on PC. Yeap, those filthy PC pirates can get an even better experience than console players. Quickly Nintendo. Take it down. How dare PC players share such projects? That wasn’t the way the game was meant to be played. Blasphemy I tell you, blasphemy.
Joking aside, you should go ahead and try it. By using this mod, you can almost get an infinite amount of new levels. This will be a godsend for all those who have completed multiple times this classic platformer but still want to replay it.
You can download the mod from this link. For this to work, you’ll need an unmodified Super Mario 64 NTSC ROM in the game directory, or the game will not work. The ROM must be also named “SM64.z64”.
Speaking of Super Mario 64, you should also try this Super Mario Bros Remake. Then we have the Super Luigi 64 Mod. These mods should work with the N64 version. However, what shocked everyone was this native DX12 unofficial port. Not only that but we also got an incredible Ray Tracing Version of it. And if that wasn’t enough, a mod came out for it that made the game look similar to its ’90s CG artwork. Oh, and there are also mods that add HD Textures, a high-quality Mario 3D model, and better draw distance.
Have fun!
What if you could play Super Mario 64… forever?
Infinite Mario 64 v0.1 is now live!
Download link in the replies.This is an early version, and I'm hoping to update it with new features in the future.
Until then… please enjoy!! pic.twitter.com/xOt7zsHGsM— Twilight (@BitesDev) February 29, 2024
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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