Kepler Interactive has just released the tropical open-world adventure game from Awaceb, Tchia. Powered by Unreal Engine 4 and released exclusively via Epic Games Store, it’s time to benchmark it and see how it performs on the PC platform.
For this PC Performance Analysis, we used an Intel i9 9900K, 16GB of DDR4 at 3800Mhz, AMD’s Radeon RX580, RX Vega 64, RX 6900XT, RX 7900XTX, NVIDIA’s GTX980Ti, RTX 2080Ti, RTX 3080 and RTX 4090. We also used Windows 10 64-bit, the GeForce 531.26 and the Radeon Software Adrenalin 2020 Edition 23.2.1 drivers.
Tchia comes with a few graphics settings to tweak. PC gamers can adjust the quality of Anti-Aliasing, Post Processing, Textures, Effects, Shadows and more. There is also a setting for Screen Space Global Illumination. Furthermore, the game supports NVIDIA’s DLSS 2 tech.
Tchia does not feature any built-in benchmark tool. Thus, for both our CPU and GPU benchmarks, we used this opening area. From what we could tell, this area appeared to stress both the CPU and the GPU.
In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. And we are happy to report that even a modern-day dual-core system can provide constant 60fps at 1080p/Max Settings, provided you enable Hyper-Threading.
Here are also come 1080p benchmark comparisons between the Intel Core i9 9900K and the AMD Ryzen 9 7950X3D. Without making any changes to the CCDs, AMD’s latest CPU provides a healthy 45-62% performance boost. Then, by disabling CCD1, we can further increase performance by 15-28%.
Our top five GPUs were able to provide a smooth gaming experience at both 1080p and 1440p. At 4K/Epic Settings, the RTX3080 was able to match the performance of the RX 6900XT and come close to a 60fps experience. However, there were drops to mid-50fps on both of these GPUs. So, the only GPUs that can offer a constant 60fps experience at native 4K are the RX7900XTX and RTX4090.
Graphics-wise, Tchia is pleasing to the eye. This game is from a small team, so you should not expect it to push the graphical boundaries of UE4. Nevertheless, it looks lovely, especially due to its art style. Moreover, players can interact with almost all trees, bushes and grass blades. That’s a nice touch that most of you will appreciate while playing it.
Unfortunately, though, Tchia suffers from some shader compilation stutters. The good news here is that these stutters are not that frequent. Most of them occur in the first 2-3 minutes or so. After that, the game becomes really smooth. So no, this isn’t a stutter fest. Still, it will be a welcome addition if Awaceb adds the ability to compile shaders before starting the game.
All in all, Tchia performs well on PC. The game does not require a high-end CPU, and can run with more than 100fps even on older CPUs like the i9 9900K. Tchia also looks lovely, and has reasonable GPU requirements. The game also supports DLSS 2, meaning that RTX owners can use it to boost their performance. However, it’s a shame there is no support for FSR 2.0 or UE4’s Temporal Upscampling.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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