The Crew Motorfest releases later today on PC via Epic Games Store and Ubisoft Connect. Ubisoft has provided us with a review code, so it’s time to benchmark The Crew Motorfest and examine its performance on PC.
For our The Crew Motorfest PC Performance Analysis, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX580, RX Vega 64, RX 6900XT, RX 7900XTX, NVIDIA’s GTX980Ti, RTX 2080Ti, RTX 3080 and RTX 4090. We also used Windows 10 64-bit, the GeForce 537.13 and the Radeon Software Adrenalin Edition 23.9.1 drivers. Moreover, we’ve disabled the second CCD on our 7950X3D.
Ubisoft has added a few graphics settings to tweak. PC gamers can adjust the quality of Texture Filtering, Ambient Occlusion, Geometry, Shadows, Vegetation and more. Curiously, there is not setting for Textures. Additionally, The Crew Motorfest does not support any of the available PC upscaling techniques (FSR, DLSS or XeSS). Not only that but there is no Exclusive Fullscreen Mode, and the game is locked at 60fps.
The Crew Motorfest features a built-in benchmark tool. From the looks of it, this benchmark is representative of the in-game performance. Thus, we’ve decided to use it for our GPU benchmarks/tests.
The Crew Motorfest does not require a high-end CPU in order to be enjoyed. While trying to simulate a dual-core CPU, we were able to get constant 60fps at 1080p/Max Settings with SMT/Hyper-Threading enabled. So yeah, we can safely say that this new racing game will run smoothly on a wide range of CPUs.
The Crew Motorfest also appears to have reasonable GPU requirements. At 1080p/Max Settings, most of our GPUs were able to provide a smooth gaming experience.
We should note, however, that the game was constantly crashing on our AMD Radeon RX 7900XTX with the following error message. This appears to be an issue with the RDNA 3 GPUs, as the rest of our AMD graphics cards had no trouble launching and running the game.
At 1440p/Max Settings, our top four GPUs had no trouble at all running the game with 60fps. As for Native 4K/Max Settings, the only GPU that was able to provide a 60fps experience was the NVIDIA RTX 4090. Moreover, our NVIDIA GTX980Ti was crashing during the benchmark (perhaps due to VRAM issues).
Graphics-wise, I wasn’t particularly impressed by this new The Crew game. While the cars and environments look great, the lighting system feels a bit dated. The game would definitely benefit from RTGI and RTAO, however, Ubisoft has not used any Ray Tracing effects. There are also noticeable pop-ins while driving. Don’t get me wrong, this isn’t a bad-looking game. However, I was expecting something a bit more than what we got.
Before closing, I should note that the game does not have any shader pre-compilation procedure. The good news here, though, is that there aren’t many shader compilation stutters. You’ll get very few when you first launch the game and then the game will be buttery smooth (when I say very few, I mean it. We’re talking about 5-7 stutters during your first hour).
All in all, The Crew Motorfest runs pretty well on PC. The game does not require a high-end CPU, and it has reasonable GPU requirements. Still, it’s a bit disappointing that it doesn’t support a number of PC features (like DLSS/FSR/XeSS or Exclusive Fullscreen Mode). The game could also benefit from RTGI and RTAO. I also don’t understand why Ubisoft has not included an option for Textures. From what we can see, the game uses 8GB of VRAM in 4K/Max Settings, so most GPUs won’t run out of VRAM in that particular resolution. So yeah, while the game runs great on PC, it had the potential to be something more than what we got. And that’s a bit disappointing, to say the least!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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