Last week, we shared some RTX Remix screenshots from the first Tomb Raider game. And today, we have some new screenshots to share from Tomb Raider 2 with full Ray Tracing/Path Tracing effects.
Created by YouTube’s ‘skurtyyskirts’, these screenshots will give you a glimpse at what its upcoming RTX Remix promises to deliver. And, like the screenshots for the first Tomb Raider game, these are based on the NVIDIA RTX Remix Runtime that came out last year. So, in theory, the game will get even better once NVIDIA releases RTX Remix in Open Beta. That will happen tomorrow, and we can’t wait for it.
In these screenshots, the modder showcased the Global Illumination effects that Path Tracing brings to the table. We can also easily spot the improved reflections and shadows. And the way the advanced lighting interacts with Lara is truly amazing.
Aspyr Media will release next month remastered versions of the first three Tomb Raider games. These remasters will not use any Ray Tracing or Path Tracing effects. However, Aspyr has made some improvements to their graphics. So, gamers will be able to enjoy these classic Tomb Raider games in two completely different ways in 2024. One will be via a paid remastered collection that is closer to the original games. The other will be via these free RTX Remix Mods that will bring major lighting improvements to them.
Now as with most of the RTX Remix Mods we’ve shared, this mod is not yet available to the public. So no, you can’t mod Tomb Raider 2 to make it look like this. At least not yet. As soon as these mods hit the Net, we’ll be sure to let you know.
Speaking of Path Tracing Mods for older titles, you might also want to check out the following ones. Earlier this month, we shared some incredible RTX Remix screenshots for Dark Messiah of Might and Magic and GTA Vice City. Modders have also released early demos for their Path Tracing Mods for Max Payne and Call of Duty 4. And then we have these Path Tracing Mods for Doom 2, Quake, Half-Life and Serious Sam.
Have fun and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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