Deep Silver has lifted the review embargo for Dead Island 2 and we can finally share some screenshots from it. Dead Island 2 is powered by Unreal Engine 4, and pushes some of the best in-game graphics we’ve seen to date on PC.
In order to capture the following screenshots, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s RTX 4090. We also used Windows 10 64-bit, the GeForce 531.26. It’s also worth noting that we installed the game on a Samsung 980 Pro SSD 1TB M.2 NVMe PCI Express 4.0.
Dead Island 2 does not feature a dynamic time of day or ray tracing effects. However, Dambuster has managed to provide some of the best environments we’ve seen. This is mostly due to the game’s incredible pre-baked lighting. Dambuster has managed to exceed what even Naughty Dog has achieved with The Last of Us and the UNCHARTED series. Dead Island 2 features the best pre-baked lighting I’ve seen.
Just take a look at the following screenshots. In numerous cases, I was genuinely stunned by the game’s graphics. I mean, I haven’t captured this many screenshots in any other game. And contrary to other games that use a real-time dynamic TOD, Dead Island 2 looks consistently amazing. That’s the beauty of pre-baked lighting. And frankly, this game will age as well as Assassin’s Creed Unity did. It’s THAT good (graphics-wise).
Furthermore, the game’s GORE system is spectacular. Dead Island 2 features one of the best dismemberment systems we’ve seen. Players can burn the flesh of zombies or use toxic weapons to decompose them. Seriously, this GORE system puts to shame every other zombie game, including the latest Resident Evil games.
All in all, I’m really impressed with what Dambuster has created. Let’s also not forget that Dead Island 2 has been in development hell for a long time. The fact that this game is out, and looks as good as it does, is a miracle by itself.
Our PC Performance Analysis for this game will go live before the game’s official release, so stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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