Yesterday, id Software released the RTX patch for Doom Eternal. This latest update adds support for Ray Tracing Reflections and NVIDIA’s DLSS tech. Thus, and before publishing our PC benchmarks, we’ve decided to share some 4K native screenshots.
In order to capture these screenshots, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, NVIDIA RTX 3080, Windows 10 64-bit, and the GeForce 471.11 driver. We’ve also set the in-game settings to Ultra Nightmare and we did not use the DLSS setting.
As said, this RTX patch adds support for Ray Tracing Reflections. As such, there are only specific areas that highlight these new reflections.
The good news here is that the game runs with more than 90fps in native 4K and on Ultra Nightmare settings. Therefore, and with the ability to enable DLSS, we can safely say that a lot of RTX gamers will be able to enjoy these Ray Tracing effects.
For comparison purposes, we’ve also included some non-RT screenshots. The Ray Tracing screenshots are on the first screenshots, whereas the non-RT screenshots are second ones.
Enjoy and stay tuned for our “Ray Tracing & DLSS” benchmarks!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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