BioWare has revealed a new set of pre-alpha screenshots for Dragon Age: Inquisition. Contrary to its predecessor, it appears that Dragon Age: Inquisition will cover a large variety of locations. The game is currently planned for a 2014, and do note that the following screenshots are from the game’s pre-alpha build.
Moreover, BioWare provided some new info about the development of this new Dragon Age title.
As BioWare’s Mark Darrah wrote on the company’s blog about the ‘Holiday Build’ of Dragon Age: Inquisition:
1. The main storyline completely playable from beginning to end: This allows the story to be experienced in an interactive state, and lets us get pacing and spacing right.
2. All of the gameplay systems working together: This means that you can experience the game as it is intended to be experienced, with each feature feeding into another.
3. Starting VO recording for large parts of the game (More on this later).
4. Getting music in (More on this later).
5. Making sure that each class has a distinctive feel: Making sure that the party is a necessary and exciting part of combat (More on this later).
6. Getting our tech locked down: For example, here is a tarnish shader going in.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email