Devolver and Lucasfilm Games have revealed the first in-game screenshots for Return to Monkey Island. These screenshots will give you a glimpse at the game’s art style, so make sure to view them.
Return to Monkey Island is the long-awaited follow-up to the legendary Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge.
Return to Monkey Island will feature a more “modern-ish” art style. The game will start in the amusement park, and from there it takes lots of weird twists and turns.
Regarding the game’s gameplay mechanics, this is what Ron Gilbert told AdventureGamers.
“There is pointing and clicking. That is true. [laughs] Interface-wise, this one does other things, you know—[we’re] having fun and advancing things. It’s obviously not the seven- or nine-verb interface from Thimbleweed or back in the day. We did a lot of playing around when Delores came out, with interface and stuff, and we just kept looking and evolving. An important part of this, in some ways, is keeping and evolving the genre. Not letting it get static, saying, “Well, that’s what we did thirty years ago, so that’s exactly how we’re going to do it these days.” In some ways, that was Thimbleweed Park. So this game, we really have looked at things we can do that are going to be different and better and more streamlined, and Dave and I spent a lot of time looking at the interface going, “What is important to people? What are people trying to do?” I don’t want to say exactly what we did yet, but it is definitely a really fun evolution of the interface.”
Devolver plans to release Return To Monkey Island later this year!
Thanks AdventureGamers
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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