Team17 has released its World War Two first person shooter that features open battles of 100 players with infantry, tanks and artillery, called Hell Let Loose. Hell Let Loose uses Unreal Engine 4 and looks absolutely gorgeous.
In order to capture the following 4K screenshots, we used an Intel i7 4930K (overclocked at 4.2Ghz) with 16GB of DDR3 RAM at 2133Mhz, NVIDIA’s RTX 2080Ti, Windows 10 64-bit and the GeForce driver 430.86.
As always, we’ve included MSI Afterburner in order to give you an idea of how the game runs on NVIDIA’s most powerful gaming graphics card. And unfortunately, the NVIDIA GeForce RTX2080Ti is unable to offer a 60fps experience in 4K/Epic settings.
Hell Let Loose is in Early Access, which is why we won’t be focusing on its performance. We’ll have a proper PC Performance Analysis once the game leaves Early Access and fully releases.
Currently, the game does not use any low level API, like DirectX 12 or Vulkan, and it suffers from major optimization issues, especially inside towns and when there are big firefights.
Now while the game has major optimization issues, it looks absolutely stunning. The environments are full of details and the grass is particularly impressive. The lighting system is, for the most part, great (there are some shortcoming here and there), and Black Matter has used really high quality textures (our guess is that they are using photogrammetry). The characters models are also detailed bu they cannot come close to what we’re seeing in other triple-A games. Despite that, Hell Let Loose looks stunning.
Here is hoping that the developers will be able to optimize the game without sacrificing its visuals.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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