Back in 2005, Electronic Arts’ artist Alistair McNally created a concept screenshot in order to showcase to both EA and Valve what Half-Life 2 could have looked liked as a next-gen title. Alistair’s goal was to keep the original design and construction rules, while also update its visual quality.
The end result was glorious, and it’s a shame we never really saw an upgraded version of Half Life 2.
Now we’ve seen in the past various attempts at recreating Half Life 2 in Unreal Engine, however imagine what a proper remaster of Half-Life 2, from a triple-A studio, could have looked like.
But anyway, as said this was just a concept that never took off. Still, and as we’ve already said in the past, it’s awesome witnessing other companies experimenting with games and different game engines.
Enjoy and thanks ValveTime!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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