Konami has just showcased all the available color filters that will be available in Metal Gear Solid Delta: Snake Eater. Players will be able to use four color filters. These are Normal, Legacy, Retro and Sepia.
The Normal Mode is without any color grading, and it’s the way the remake should look like. On the other hand, the Legacy Mode will add a “green” color filter to the game, similar to what the original title had. This mod is for all die-hard MGS3 fans.
The Retro Mode feels a bit weird. It looks cool, but there is something that does not sit well with me. And as for the Sepia Mode.? Well, I don’t like it at all. Still, it’s good that Konami has offered it as an option.
Metal Gear Solid Delta: Snake Eater will be a faithful recreation of the original story and game design. Moreover, its development team will be evolving the gameplay with stunning visuals and a seamless user experience.
Players can elect for a newly added, more modern control style. You can also choose to play with a classic control style that more closely recreates the feel of the original game.
In this game, players will outsmart enemies with camouflage, close-quarters combat, stalking, interrogating, climbing, hunting and treating injuries. Moreover, they will pit themselves against an environment where traps catch enemies and prey, threats lurk in the shadows and noises alert predators.
Metal Gear Solid Delta: Snake Eater is powered by Unreal Engine 5, and promises to be a great looking title.
Konami hasn’t revealed a release date for this title. Moreover, the team hasn’t yet shared its PC requirements. As soon as it does, though, we’ll be sure to share them with you.
Finally, I’ve included the first episode of the Metal Gear Production Hotline. This video includes more details and screenshots from Metal Gear Solid Delta: Snake Eater. For instance, it showcases the game’s UI. It also gives us a look at Naked Snake.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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