Need for Speed is now available on the PC and below you can find some comparison screenshots between the game’s Low and Ultra settings. As we can see, there are minimal differences between these two presets. On Low settings, some shadows are missing, the absence of Ambient Occlusion is noticeable, and some environmental objects are less detailed.
The game only offers two anti-aliasing methods: FXAA and TAA. Both of them blur the whole image, therefore we’ve decided to run the game at 2560×1440 and without any anti-aliasing at all.
Ultra screenshots are on the left, whereas Low screenshots are on the right.
Unfortunately, the game was not loading the Low Textures while we were contacting our tests. The game needs to be restarted in order to load the “new” texture settings and since there is only a checkpoint save system, it’s really difficult to find the exact same spot for side-by-side comparisons.
In order to showcase the difference between Low and Ultra settings, we’ve made the following comparison, in which you can clearly see the difference. Ultra textures are on the left, whereas Low textures are on the right.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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