NVIDIA has released some screenshots showcasing the newly implemented real-time ray tracing effects in its Apollo 11 Moon Landing tech demo. These screenshots are spectacular and show what gamers can expect in the next few years or in a decade from now.
The reason I used decade is because these screenshots are in 4K. From what we’ve seen so far, the NVIDIA GeForce RTX2080Ti is able to handle real-time ray tracing in games at 1080p so it will take a long time until we can get these visuals in 4K and at 60fps.
Still, these screenshots give us a glimpse at the future and we are pretty sure that most gamers will appreciate them. Now let’s see Microsoft re-releasing the October update for Windows 10 so that Nixxes can finally implement the real-time ray tracing effects in Shadow of the Tomb Raider.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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