Capcom has launched the Open Beta phase for Resident Evil Re:Verse and below you can find some 4K screenshots on Max Settings. Resident Evil Re:Verse uses the RE Engine but contrary to Resident Evil Village, it does not support any real-time Ray Tracing effects.
In Resident Evil Re:Verse, beloved Resident Evil characters clash in a fight to the death. The Open Beta gives access to all characters and features only one level.
Now as you will immediately see, the in-game 3D models are similar to those of RE2R and RE3R. However, Capcom has used a cel-shaded technique for its environments. Not only that, but there are some really annoying “doted” shadows everywhere. As a result of all these changes, Resident Evil Re:Verse looks significantly worse than both RE2R and RE3R.
The good news here is that the game at least runs great. In 4K/Max Settings, our RTX3080 offered an average of 150fps (with some drops to 122fps). This basically means that the game will run fine on a wide range of PC configurations.
However, we did experience major latency/lag issues. At times, the game was unplayable. Do note though that this is a beta and not a demo, meaning that Capcom could improve things.
Resident Evil Re:Verse will release alongside Resident Evil Village on May 7th!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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